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datamodelszombie ZombieClientStat
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph Data.Models.Zombie
Data.Models.Zombie.ZombieClientStat[[ZombieClientStat]]
class Data.Models.Zombie.ZombieClientStat abstractStyle;
end
subgraph Data.Models
Data.Models.DatedRecord[[DatedRecord]]
end
Data.Models.DatedRecord --> Data.Models.Zombie.ZombieClientStat
Type | Name | Methods |
---|---|---|
EFClient |
Client |
get, set |
int |
ClientId |
get, set |
long |
DamageDealt |
get, set |
int |
DamageReceived |
get, set |
int |
Deaths |
get, set |
int |
Downs |
get, set |
int |
Headshots |
get, set |
int |
Kills |
get, set |
ZombieMatch |
Match |
get, set |
Nullable <int > |
MatchId |
get, set |
int |
Melees |
get, set |
int |
PerksConsumed |
get, set |
long |
PointsEarned |
get, set |
long |
PointsSpent |
get, set |
int |
PowerupsGrabbed |
get, set |
int |
Revives |
get, set |
long |
ZombieClientStatId |
get, set |
protected ZombieClientStat()
public long ZombieClientStatId { get; set; }
public Nullable<int> MatchId { get; set; }
public virtual ZombieMatch Match { get; set; }
public int ClientId { get; set; }
public virtual EFClient Client { get; set; }
public int Kills { get; set; }
public int Deaths { get; set; }
public long DamageDealt { get; set; }
public int DamageReceived { get; set; }
public int Headshots { get; set; }
public int Melees { get; set; }
public int Downs { get; set; }
public int Revives { get; set; }
public long PointsEarned { get; set; }
public long PointsSpent { get; set; }
public int PerksConsumed { get; set; }
public int PowerupsGrabbed { get; set; }
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