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sharedlibrarycoreevents GameEventArgs
RaidMax edited this page May 21, 2023
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1 revision
represents the state of a game event for event processing
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Events
SharedLibraryCore.Events.GameEventArgs[[GameEventArgs]]
end
subgraph System.ComponentModel
System.ComponentModel.AsyncCompletedEventArgs[[AsyncCompletedEventArgs]]
end
System.ComponentModel.AsyncCompletedEventArgs --> SharedLibraryCore.Events.GameEventArgs
Type | Name | Methods |
---|---|---|
GameEvent |
Event Game event that occured on a server |
get |
represents the state of a game event for event processing
AsyncCompletedEventArgs
public GameEventArgs(Exception error, bool cancelled, GameEvent userState)
Type | Name | Description |
---|---|---|
Exception |
error | |
bool |
cancelled | |
GameEvent |
userState |
public GameEvent Event { get; }
Game event that occured on a server
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