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sharedlibrarycoreeventsgame ClientGameEvent
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Events.Game
SharedLibraryCore.Events.Game.ClientGameEvent[[ClientGameEvent]]
class SharedLibraryCore.Events.Game.ClientGameEvent abstractStyle;
SharedLibraryCore.Events.Game.GameEventV2[[GameEventV2]]
class SharedLibraryCore.Events.Game.GameEventV2 abstractStyle;
end
SharedLibraryCore.Events.Game.GameEventV2 --> SharedLibraryCore.Events.Game.ClientGameEvent
Type | Name | Methods |
---|---|---|
EFClient |
Client |
get |
string |
ClientName |
get, init |
string |
ClientNetworkId |
get, init |
int |
ClientSlotNumber |
get, init |
protected ClientGameEvent()
public string ClientName { get; init; }
public string ClientNetworkId { get; init; }
public int ClientSlotNumber { get; init; }
public EFClient Client { get; }
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