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sharedlibrarycoreeventsgamegamescriptzombie PlayerConsumedPerkGameEvent
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Events.Game.GameScript.Zombie
SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerConsumedPerkGameEvent[[PlayerConsumedPerkGameEvent]]
end
subgraph SharedLibraryCore.Events.Game
SharedLibraryCore.Events.Game.ClientGameEvent[[ClientGameEvent]]
class SharedLibraryCore.Events.Game.ClientGameEvent abstractStyle;
end
SharedLibraryCore.Events.Game.ClientGameEvent --> SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerConsumedPerkGameEvent
Type | Name | Methods |
---|---|---|
EFClient |
Consumer |
get |
string |
PerkName |
get, init |
public PlayerConsumedPerkGameEvent()
public EFClient Consumer { get; }
public string PerkName { get; init; }
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