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sharedlibrarycoreeventsgamegamescriptzombie PlayerRoundDataGameEvent
RaidMax edited this page May 21, 2023
·
1 revision
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.Events.Game.GameScript.Zombie
SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerRoundDataGameEvent[[PlayerRoundDataGameEvent]]
end
subgraph SharedLibraryCore.Events.Game
SharedLibraryCore.Events.Game.ClientGameEvent[[ClientGameEvent]]
class SharedLibraryCore.Events.Game.ClientGameEvent abstractStyle;
end
SharedLibraryCore.Events.Game.ClientGameEvent --> SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerRoundDataGameEvent
Type | Name | Methods |
---|---|---|
int |
CurrentScore |
get, init |
bool |
IsGameOver |
get, init |
int |
TotalScore |
get, init |
public PlayerRoundDataGameEvent()
public int TotalScore { get; init; }
public int CurrentScore { get; init; }
public bool IsGameOver { get; init; }
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