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sharedlibrarycoregameevent EventType
flowchart LR
classDef interfaceStyle stroke-dasharray: 5 5;
classDef abstractStyle stroke-width:4px
subgraph SharedLibraryCore.GameEvent
SharedLibraryCore.GameEvent.EventType[[EventType]]
end
the event wasn't parsed properly
a server started being monitored
a server stopped being monitored
a client was detecting as connecting via log
a client was detecting joining by RCon
a client was detected leaving via log
a client was detected leaving by RCon
the current map ended
the current map changed
a client was detected as starting to connect
a client was detecting as starting to disconnect
a client's information was updated
connection was lost to a server (the server has not responded after a number of attempts)
connection was restored to a server (the server began responding again)
a client sent a message
a client was warned
all warnings for a client were cleared
a client was reported
a client was flagged
a client was unflagged
a client was kicked
a client was tempbanned
a client was banned
a client was unbanned
a client entered a command
a client's permission was changed
client logged in to webfront
client logged out of webfront
meta value updated on client
a message is sent to all clients
a message is sent to a specific client
AC Damage Log
AC Kill Log
damage info printed out by game script
kill info printed out by game script
team info printed out by game script
used for community generated plugin events
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