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Having a system where the Megascans textures will convert to an SBS file to use in Painter would be a huge time saver.
The text was updated successfully, but these errors were encountered:
Oh yes this can be very usefeull and can be implemented with the new Pysbs API
Do you have any idea on what to export and the graph structure needed for importing to substance painter?
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structure needed for importi
hi. im think for start well be nice to simple material without setups or only levels node
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Having a system where the Megascans textures will convert to an SBS file to use in Painter would be a huge time saver.
The text was updated successfully, but these errors were encountered: