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システムの言語に合わせてローカライズするようにした(英語と日本語のみ)
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Add function to switch UI language according to system UI language (English/Japanese)
それに応じてカスタムリゾルバを変更(OverlayPlugin.resources.dll を読み込ませる必要があるため)
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RainbowMage committed Dec 13, 2014
1 parent be2a4e7 commit 3b8d4e9
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Showing 8 changed files with 1,909 additions and 479 deletions.
593 changes: 181 additions & 412 deletions OverlayPlugin/ControlPanel.Designer.cs

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13 changes: 7 additions & 6 deletions OverlayPlugin/ControlPanel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,8 @@
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Globalization;
using System.Threading;

namespace RainbowMage.OverlayPlugin
{
Expand All @@ -17,11 +19,11 @@ public partial class ControlPanel : UserControl

static readonly List<KeyValuePair<string, MiniParseSortType>> sortTypeDict = new List<KeyValuePair<string, MiniParseSortType>>()
{
new KeyValuePair<string, MiniParseSortType>("ソートしない", MiniParseSortType.None),
new KeyValuePair<string, MiniParseSortType>("文字列 - 昇順", MiniParseSortType.StringAscending),
new KeyValuePair<string, MiniParseSortType>("文字列 - 降順", MiniParseSortType.StringDescending),
new KeyValuePair<string, MiniParseSortType>("数値 - 昇順", MiniParseSortType.NumericAscending),
new KeyValuePair<string, MiniParseSortType>("数値 - 降順", MiniParseSortType.NumericDescending)
new KeyValuePair<string, MiniParseSortType>(Localization.GetText(TextItem.DoNotSort), MiniParseSortType.None),
new KeyValuePair<string, MiniParseSortType>(Localization.GetText(TextItem.SortStringAscending), MiniParseSortType.StringAscending),
new KeyValuePair<string, MiniParseSortType>(Localization.GetText(TextItem.SortStringDescending), MiniParseSortType.StringDescending),
new KeyValuePair<string, MiniParseSortType>(Localization.GetText(TextItem.SortNumberAscending), MiniParseSortType.NumericAscending),
new KeyValuePair<string, MiniParseSortType>(Localization.GetText(TextItem.SortNumberDescending), MiniParseSortType.NumericDescending)
};

public ControlPanel(PluginMain pluginMain, PluginConfig config)
Expand Down Expand Up @@ -51,7 +53,6 @@ public ControlPanel(PluginMain pluginMain, PluginConfig config)
};
}


private void SetupMiniParseTab()
{
this.checkMiniParseVisible.Checked = config.MiniParseOverlay.IsVisible;
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174 changes: 174 additions & 0 deletions OverlayPlugin/ControlPanel.ja-JP.resx
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@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="label13.Text" xml:space="preserve">
<value>※最大フレームレートの変更を有効にするためにはプラグインの再起動が必要です</value>
</data>
<data name="label6.Text" xml:space="preserve">
<value>最大フレームレート</value>
</data>
<data name="label5.Text" xml:space="preserve">
<value>ソートタイプ</value>
</data>
<data name="label4.Text" xml:space="preserve">
<value>ソートキー</value>
</data>
<data name="label2.Text" xml:space="preserve">
<value>クリックを透過させる</value>
</data>
<data name="label3.Text" xml:space="preserve">
<value>オーバーレイを表示する</value>
</data>
<data name="label1.Text" xml:space="preserve">
<value>表示するURL</value>
</data>
<data name="buttonMiniParseReloadBrowser.Text" xml:space="preserve">
<value>オーバーレイの表示をリロード</value>
</data>
<data name="buttonMiniParseCopyActXiv.Text" xml:space="preserve">
<value>ActXiv変数をクリップボードにコピー</value>
</data>
<data name="tabPage1.Text" xml:space="preserve">
<value>ミニパース</value>
</data>
<data name="label12.Text" xml:space="preserve">
<value>※最大フレームレートの変更を有効にするためにはプラグインの再起動が必要です</value>
</data>
<data name="label7.Text" xml:space="preserve">
<value>最大フレームレート</value>
</data>
<data name="label8.Text" xml:space="preserve">
<value>クリックを透過させる</value>
</data>
<data name="label9.Text" xml:space="preserve">
<value>オーバーレイを表示する</value>
</data>
<data name="label10.Text" xml:space="preserve">
<value>表示するURL</value>
</data>
<data name="buttonSpellTimerReloadBrowser.Text" xml:space="preserve">
<value>オーバーレイの表示をリロード</value>
</data>
<data name="buttonSpellTimerCopyActXiv.Text" xml:space="preserve">
<value>ActXiv変数をクリップボードにコピー</value>
</data>
<data name="tabPage2.Text" xml:space="preserve">
<value>スペルタイマー</value>
</data>
</root>
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