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placeParent.js
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placeParent.js
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// Place Parent on grid
// if (av.dbg.flg.root) { console.log('Root: start of placeParent'); }
var av = av || {}; //incase av already exists
// if (av.dbg.flg.root) { console.log('Root: before av.parents.placeAncestors'); }
//---------- set Ancestors ------------------/
av.parents.placeAncestors = function () {
var cols = av.grd.setupCols;
var rows = av.grd.setupRows;
var lngth;
var cc, rr, ii;
if (undefined != av.parents.autoNdx) {
switch (av.parents.autoNdx.length) {
case 1: //Place in center
av.parents.col[av.parents.autoNdx[0]] = Math.floor(cols / 2);
av.parents.row[av.parents.autoNdx[0]] = Math.floor(rows / 2);
av.parents.AvidaNdx[av.parents.autoNdx[0]] = av.parents.col[av.parents.autoNdx[0]] + cols * av.parents.row[av.parents.autoNdx[0]];
break;
case 2:
if (cols > rows) { //place av.parents horizontally
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * ii + 1) / 4);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 2);
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
else { //place av.parents vertically
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 2);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * (2 * ii + 1) / 4);
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
break;
case 3:
if (cols > rows) { //place av.parents horizontally
for (ii = 0; ii < 2; ii++) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * ii + 1) / 4);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 3);
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
av.parents.col[av.parents.autoNdx[2]] = Math.floor(cols / 2);
av.parents.row[av.parents.autoNdx[2]] = Math.floor(rows * 2 / 3);
av.parents.AvidaNdx[av.parents.autoNdx[2]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
else { //place av.parents vertically
for (ii = 0; ii < 2; ii++) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 3);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * (2 * ii + 1) / 4);
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
av.parents.col[av.parents.autoNdx[2]] = Math.floor(cols * 2 / 3);
av.parents.row[av.parents.autoNdx[2]] = Math.floor(rows / 2);
av.parents.AvidaNdx[av.parents.autoNdx[2]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
break;
case 4:
//var cc, rr;
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 2) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 4);
}
else {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * 3 / 4);
}
if (ii % 2 < 1) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 4);
}
else {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * 3 / 4);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
//console.log('c,r,a', av.parents.col[av.parents.autoNdx[ii]],av.parents.row[av.parents.autoNdx[ii]],av.parents.AvidaNdx[av.parents.autoNdx[ii]]);
//cc = av.parents.AvidaNdx[av.parents.autoNdx[ii]] % cols;
//rr = Math.floor(av.parents.AvidaNdx[av.parents.autoNdx[ii]]/cols);
//console.log('cols,rows, cc, rr', cols, rows, cc, rr);
}
case 5:
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 2) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 5);
}
else {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * 4 / 5);
}
if (ii % 2 < 1) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 5);
}
else {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * 4 / 5);
}
if (4 == ii) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 2);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
break;
case 6:
//console.log('case6');
case 7:
//console.log('case7');
/* if (cols > rows) { //place av.parents horizontally
for (ii = 0; ii < av.parents.autoNdx.length; ii++) {
if (ii<3) { av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows/4) }
else { av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows*3/4) }
cc = ii%3;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols*(2*cc+1)/6);
//console.log('ii, cc, col, row',ii, cc, av.parents.col[av.parents.autoNdx[ii]], av.parents.row[av.parents.autoNdx[ii]]);
if (6 == ii) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols/2);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows/2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
else {
for (ii = 0; ii < av.parents.autoNdx.length; ii++) {
if (ii<3) { av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols/4) }
else { av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols*3/4) }
cc = ii%3;
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows*(2*cc+1)/6);
if (6 == ii) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols/2);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows/2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
break; */
case 8:
if (0 != cols % 2) cols = cols - 1;
if (0 != rows % 2) rows = rows - 1;
if (cols > rows) { //place av.parents horizontally
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 3) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 4);
}
else {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * 3 / 4);
}
cc = ii % 3;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * cc + 1) / 6);
//console.log('ii, cc, col, row',ii, cc, av.parents.col[av.parents.autoNdx[ii]], av.parents.row[av.parents.autoNdx[ii]]);
if (6 <= ii) {
cc = ii - 5;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * cc / 3);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
else {
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 3) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 4);
}
else {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * 3 / 4);
}
cc = ii % 3;
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * (2 * cc + 1) / 6);
if (6 <= ii) {
cc = ii - 5;
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * cc / 3);
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
break;
case 9:
//console.log('case9');
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 3) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 5);
}
else if (ii < 6) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 2);
}
else {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * 4 / 5);
}
cc = ii % 3;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * cc + 1) / 6);
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
break;
case 10:
if (cols > rows) { //place av.parents horizontally
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 4) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 4);
}
else {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * 3 / 4);
}
cc = ii % 4;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * cc + 1) / 8);
//console.log('ii, cc, col, row',ii, cc, av.parents.col[av.parents.autoNdx[ii]], av.parents.row[av.parents.autoNdx[ii]]);
if (8 <= ii) {
cc = ii - 8;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * cc + 1) / 4);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
else {
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 4) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 4);
}
else {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * 3 / 4);
}
cc = ii % 4;
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * (2 * cc + 1) / 8);
if (8 <= ii) {
cc = ii - 8;
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * (2 * cc + 1) / 4);
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
break;
case 11:
if (cols > rows) { //place av.parents horizontally
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 4) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 5);
}
else {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * 4 / 5);
}
cc = ii % 4;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * cc + 1) / 8);
if (8 <= ii) {
cc = ii - 7;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * cc / 4);
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
else {
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 4) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 5);
}
else {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * 4 / 5);
}
cc = ii % 4;
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * (2 * cc + 1) / 8);
if (8 <= ii) {
cc = ii - 7;
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * cc / 4);
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 2);
}
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
break;
case 12:
if (cols > rows) { //place av.parents horizontally
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 4) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 6);
}
else if (ii < 8) {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows / 2);
}
else {
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * 5 / 6);
}
cc = ii % 4;
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * cc + 1) / 8);
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
else {
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
if (ii < 4) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 6);
}
else if (ii < 8) {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols / 2);
}
else {
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * 5 / 6);
}
cc = ii % 4;
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * (2 * cc + 1) / 8);
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
}
break;
default:
//console.log('bigger than 12');
if (Math.floor(Math.sqrt(av.parents.autoNdx.length)) == Math.sqrt(av.parents.autoNdx.length)) {
sqLength = Math.sqrt(av.parents.autoNdx.length);
}
else {
sqLength = Math.floor(Math.sqrt(av.parents.autoNdx.length)) + 1;
}
lngth = av.parents.autoNdx.length;
for (ii = 0; ii < lngth; ii++) {
cc = ii % sqLength;
rr = Math.floor(ii / sqLength);
av.parents.col[av.parents.autoNdx[ii]] = Math.floor(cols * (2 * cc + 1) / (2 * sqLength));
av.parents.row[av.parents.autoNdx[ii]] = Math.floor(rows * (2 * rr + 1) / (2 * sqLength));
av.parents.AvidaNdx[av.parents.autoNdx[ii]] = av.parents.col[av.parents.autoNdx[ii]] + cols * av.parents.row[av.parents.autoNdx[ii]];
}
break;
}
}
//console.log('rows, cols, AnBoxCnt', rows, cols, av.parents.autoNdx.length);
//for (ii=0; ii< av.parents.autoNdx.length; ii++) {
// console.log("ii, col, row, ii", ii, av.parents.col[av.parents.autoNdx[ii]], av.parents.row[av.parents.autoNdx[ii]], av.parents.AvidaNdx[av.parents.autoNdx[ii]]);
//}
};
av.parents.makeHandAutoNdx = function () {
'use strict';
var hh = 0; //index into hand placed
var aa = 0; //index into auto placed
av.parents.handNdx = [];
av.parents.autoNdx = [];
var lngth = av.parents.name.length;
for (var ii = 0; ii < lngth; ii++) {
if ('hand' == av.parents.howPlaced[ii]) {
av.parents.handNdx[hh] = ii;
hh++;
}
else if ('auto' == av.parents.howPlaced[ii]) {
av.parents.autoNdx[aa] = ii;
aa++;
}
}
};
//removes the parent at index ParentNdx
av.parents.removeParent = function (ParentNdx) {
'use strict';
//if (av.debug.dnd) console.log('rP', av.parents.Colors)
if (av.debug.dnd) console.log('rp ndx, domId, av.parents',ParentNdx, av.parents.domid, av.parents);
av.parents.Colors.push(av.parents.color[ParentNdx]);
av.parents.color.splice(ParentNdx, 1);
av.parents.name.splice(ParentNdx, 1);
av.parents.genome.splice(ParentNdx, 1);
av.parents.col.splice(ParentNdx, 1);
av.parents.row.splice(ParentNdx, 1);
av.parents.AvidaNdx.splice(ParentNdx, 1);
av.parents.howPlaced.splice(ParentNdx, 1);
av.parents.domid.splice(ParentNdx, 1);
av.parents.makeHandAutoNdx();
};
/* tell click apart from drag
* http://jsfiddle.net/0egur10s/2/
* http://stackoverflow.com/questions/6042202/how-to-distinguish-mouse-click-and-drag
*/
/* canvas dragging images website examples
* drag a box into a rectangle and it cannot leave
* http://jsfiddle.net/achudars/7h87a/
*
* move box around that changes color with hover
* http://jsfiddle.net/ARTsinn/DDZjA/
*
* move red square around the canvas
* http://jsfiddle.net/davidbarszczak/EnZEa/
*
* Dragging objects on a canvas
* http://rectangleworld.com/blog/archives/129
* http://rectangleworld.com/blog/archives/15
*
* example with download
* http://html5.litten.com/how-to-drag-and-drop-on-an-html5-canvas/
*
* Move image from one canvas to another
* http://www.w3schools.com/html/html5_draganddrop.asp
* http://www.w3schools.com/html/tryit.asp?filename=tryhtml5_draganddrop2
* http://www.rgraph.net/blog/2013/january/an-example-of-html5-canvas-drag-and-drop.html
*/
/*move image to canvas and move it around on the canvase
* http://jsfiddle.net/XU2a3/41/
/* We sites from Matt
* https://jsfiddle.net/vozmegt9/7/#run
* https://github.com/ruppmatt/avida-test-ui
*/
/* Comparison of Javascript frameworks
* https://en.wikipedia.org/wiki/Comparison_of_JavaScript_frameworks
*
* Analogizing jQuery and Dojo
* http://thetascript.com/jqueryvsdojo/
*/
/* git hub info
* http://gitready.com
* http://rogerdudler.github.io/git-guide/
/* Dojo
* The Definitive Guide
* http://chimera.labs.oreilly.com/books/1234000001819/index.html
* http://chimera.labs.oreilly.com/books/1234000001819/ch02.html
*
* Down load
* http://dojotoolkit.org/download/#github
*
* Dojo 10.2 guide
* https://dojotoolkit.org/documentation/tutorials/1.10/modern_dojo/
*
* DND example Junk outlet example
* https://www.sitepen.com/blog/2011/12/05/dojo-drag-n-drop-redux/
*
* DND intro
* http://dojotoolkit.org/reference-guide/1.10/dojo/dnd.html
*
* DND source
* https://dojotoolkit.org/api/?qs=1.7/dojo/dnd/Source#singular
*
* DND Move a node programatically
* http://stackoverflow.com/questions/1812148/dojo-dnd-move-node-programmatically
*
* DND access newley copied node
* http://stackoverflow.com/questions/1632689/dojo-dnd-how-to-access-newly-copied-node-on-ondnddrop-event
*
* Stop Drag should over ride checkAcceptance
* http://stackoverflow.com/questions/2859188/dojo-drag-and-drop-stop-drag
*
* 00fc91d4a98002ba5fdbee7bfa12eb58f129dd60
*/
//************************************************************************
//Functions not in use, but might be usefull; could be deleted -----------
//************************************************************************
//http://stackoverflow.com/questions/5837558/dojo-drag-and-drop-how-to-retrieve-order-of-items
//var orderedDataItems = source.getAllNodes().map(function(node){
// return source.getItem(node.id).data;
//});
// from http://dojotoolkit.org/reference-guide/1.10/dojo/dnd.html
function OrderedItem(container, f, o){
// similar to:
// container.forInItems(f, o);
// but iterates in the listed order
o = o || dojo.global;
container.getAllNodes().forEach(function(node){
var id = node.id;
f.call(o, container.getItem(id), id, container);
});
};
//sigmoid for use in converting a floating point into hue, saturation, brightness
function sigmoid (xx, midpoint, steepness) {
var val = steepness * (xx-midpoint);
return Math.exp(val) /(1.0 + Math.exp(val));
};
//should ctx in this function be av.ind.ctx ??
// if (av.dbg.flg.root) { console.log('Root: before drawArc1'); }
//Draw arc using quadraticCurve and 1 control point http://www.w3schools.com/tags/canvas_quadraticcurveto.asp
function drawArc1(gen, spot1, spot2, rep){
console.log('drawArc1: gen=', gen, 'spot1=', spot1, '; spot2=', spot2, 'rep=', rep);
var xx1, yy1, xx2, yy2, xxc, yyc;
ctx.lineWidth = 1;
if (0 < spot2 - spot1) {
ctx.strokeStyle = av.color.names["Black"]; //set the line to a color which can also be a gradient see http://www.w3schools.com/canvas/canvas_clock_face.asp
} else { ctx.strokeStyle = av.color.names["Red"];}
ctx.beginPath();
xx1 = av.ind.cx[0] + av.ind.tanR*Math.cos(spot1*2*Math.PI/av.ind.size[0]); //Draw line from Spot1
yy1 = av.ind.cy[0] + av.ind.tanR*Math.sin(spot1*2*Math.PI/av.ind.size[0]);
ctx.moveTo(xx1, yy1);
xx2 = av.ind.cx[0] + av.ind.tanR*Math.cos(spot2*2*Math.PI/av.ind.size[0]); //Draw line to Spot2
yy2 = av.ind.cy[0] + av.ind.tanR*Math.sin(spot2*2*Math.PI/av.ind.size[0]);
//Set Control point on line perpendicular to line between Spot1 & spot2
av.ind.pathR = av.ind.bigR-(2+rep)*av.ind.smallR;
xxc = av.ind.cx[0] + av.ind.pathR*Math.cos(spot2*2*Math.PI/av.ind.size[0] + (spot1-spot2)*(Math.PI)/av.ind.size[0]);
yyc = av.ind.cy[0] + av.ind.pathR*Math.sin(spot2*2*Math.PI/av.ind.size[0] + (spot1-spot2)*(Math.PI)/av.ind.size[0]);
ctx.quadraticCurveTo(xxc, yyc, xx2, yy2);
ctx.stroke();
};
// if (av.dbg.flg.root) { console.log('Root: end of placeParent'); }