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DK64Viewer.csproj
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DK64Viewer.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--Project was exported from assembly: F:\DKViewer_0.04a\DK64Viewer.exe-->
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6E277DEB-6B5E-4F49-8819-D9CFE4C935DB}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AssemblyName>DK64Viewer</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<ApplicationVersion>1.0.0.0</ApplicationVersion>
<FileAlignment>512</FileAlignment>
<RootNamespace>DK64Viewer</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK">
<HintPath>lib\OpenTK.dll</HintPath>
</Reference>
<Reference Include="OpenTK.Compatibility">
<HintPath>lib\OpenTK.Compatibility.dll</HintPath>
</Reference>
<Reference Include="OpenTK.GLControl">
<HintPath>lib\OpenTK.GLControl.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DKXML.cs" />
<Compile Include="GECompression.cs" />
<Compile Include="GLCamera.cs" />
<Compile Include="Core.cs" />
<Compile Include="ModelSection.cs" />
<Compile Include="ModelSectionGroup.cs" />
<Compile Include="MTXType.cs" />
<Compile Include="F3DEX2.cs" />
<Compile Include="F3DEX_VERT.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Vector3.cs" />
<Compile Include="Matrix.cs" />
<Compile Include="Matrix3.cs" />
<Compile Include="Matrix4.cs" />
<Compile Include="ModelFile.cs" />
<Compile Include="Program.cs" />
<Compile Include="ModelFileType.cs" />
<Compile Include="RomFile.cs" />
<Compile Include="RomHandler.cs" />
<Compile Include="SkeletonAnimationType.cs" />
<Compile Include="Skeleton.cs" />
<Compile Include="ActiveBone.cs" />
<Compile Include="Bone.cs" />
<Compile Include="Texture.cs" />
<Compile Include="Properties\Resources.cs" />
<Compile Include="Properties\Settings.cs" />
<Compile Include="AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Form1.resx" />
<EmbeddedResource Include="Properties\Resources.resx" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>