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RaceSimulation.rb
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RaceSimulation.rb
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require "rubygems"
require "bundler/setup"
require_relative "lib/DataMaps"
require_relative "lib/HeroInterface"
require_relative "lib/Interactive"
require_relative "lib/JSONResults"
require_relative "lib/Logging"
require_relative "lib/ReportWriter"
require_relative "lib/SimcConfig"
require_relative "lib/SimcHelper"
Logging.Initialize("RaceSimulation")
fightstyle, fightstyleFile = Interactive.SelectTemplate("Fightstyles/Fightstyle_")
classfolder = Interactive.SelectSubfolder("Templates")
template, templateFile = Interactive.SelectTemplate(["Templates/#{classfolder}/", ""], classfolder)
# Read talents from template profile
talents = ProfileHelper.GetValueFromTemplate("talents", templateFile)
unless talents
Logging.LogScriptError "No talents= string found in profile!"
exit
end
# Log all interactively set settings
puts
Logging.LogScriptInfo "Summarizing input:"
Logging.LogScriptInfo "-- Class: #{classfolder}"
Logging.LogScriptInfo "-- Profile: #{template}"
Logging.LogScriptInfo "-- Fightstyle: #{fightstyle}"
puts
simcInput = []
Logging.LogScriptInfo "Generating profilesets..."
simcInput.push 'name="Template"'
simcInput.push 'race=""'
simcInput.push ""
# Get better combination overrides if CombinationBasedCharts is enabled. These will be run in addition to defaults.
combinationOverrides = HeroInterface.GetBestCombinationOverrides(fightstyle, template, talents)
# Create additional Template base profilesets for the talent overrides
additionalTalents = combinationOverrides.keys.collect { |x| (data = /.*talents:(\p{Digit}+).*\Z/.match(x)) ? data[1] : nil }.uniq.compact
additionalTalents.each do |talentString|
simcInput.push "profileset.\"TalentTemplate_#{talentString}\"+=talents=#{talentString}"
end
# Add empty override set for the default loop
combinationOverrides[nil] = []
combinationOverrides.each do |optionsString, overrides|
RaceInputMap.each do |name, raceString|
if ClassRaceMap[classfolder].include?(name)
multiOptMap =
case raceString
when "night_elf"
{
"Night Elf (Day)" => ["timeofday=day"],
"Night Elf (Night)" => ["timeofday=night"],
}
when "zandalari_troll"
{
"Zandalari Troll (Pa'ku)" => ["zandalari_loa=paku"],
"Zandalari Troll (Bwonsamdi)" => ["zandalari_loa=bwonsamdi"],
"Zandalari Troll (Kimbul)" => ["zandalari_loa=kimbul"],
}
else
{name => []}
end
multiOptMap.each do |raceName, specialOpts|
psetName = "#{raceName}#{"--" if optionsString}#{optionsString}"
prefix = "profileset.\"#{psetName}\"+="
simcInput.push(prefix + "name=\"#{psetName}\"")
simcInput.push(prefix + "race=#{raceString}")
specialOpts.each do |opt|
simcInput.push(prefix + opt)
end
overrides.each do |override|
simcInput.push(prefix + "#{override}")
end
end
end
end
end
simulationFilename = "RaceSimulation_#{fightstyle}_#{template}"
params = [
"#{SimcConfig["ConfigFolder"]}/SimcRaceConfig.simc",
fightstyleFile,
templateFile,
simcInput,
]
SimcHelper.RunSimulation(params, simulationFilename)
# Read JSON Output
results = JSONResults.new(simulationFilename)
# Process results
Logging.LogScriptInfo "Processing results..."
templateDPS = 0
talentDPS = {}
sims = {}
results.getAllDPSResults().each do |name, dps|
if name.start_with?("TalentTemplate_")
talentString = name.split("_")[1]
talentDPS[talentString] = dps
elsif name == "Template"
templateDPS = dps
else
sims[name] = dps
end
end
# Construct the report
Logging.LogScriptInfo "Construct the report..."
report = []
# Header
def hashElementType(value)
return {"type" => value}
end
header = [hashElementType("string"), hashElementType("number")]
report.push(header)
# Body
sims.each do |name, value|
actor = [name, value - templateDPS]
if (data = /.*talents:(\p{Digit}+).*\Z/.match(name)) && talentDPS[data[1]]
actor = [name, value - talentDPS[data[1]]]
end
report.push(actor)
end
# Write the report(s)
ReportWriter.WriteArrayReport(results, report)
Logging.LogScriptInfo "Done! Press enter to quit..."
Interactive.GetInputOrArg()