-
Notifications
You must be signed in to change notification settings - Fork 5
/
TrinketSimulation.rb
147 lines (132 loc) · 4.71 KB
/
TrinketSimulation.rb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
require "rubygems"
require "bundler/setup"
require_relative "lib/HeroInterface"
require_relative "lib/Interactive"
require_relative "lib/JSONParser"
require_relative "lib/JSONResults"
require_relative "lib/Logging"
require_relative "lib/ReportWriter"
require_relative "lib/SimcConfig"
require_relative "lib/SimcHelper"
Logging.Initialize("TrinketSimulation")
fightstyle, fightstyleFile = Interactive.SelectTemplate("Fightstyles/Fightstyle_")
classfolder = Interactive.SelectSubfolder("Templates")
template, templateFile = Interactive.SelectTemplate(["Templates/#{classfolder}/", ""], classfolder)
trinketListProfiles = Interactive.SelectTemplateMulti("TrinketLists/")
# Read talents from template profile
talents = ProfileHelper.GetValueFromTemplate("talents", templateFile)
unless talents
Logging.LogScriptError "No talents= string found in profile!"
exit
end
# Log all interactively set settings
puts
Logging.LogScriptInfo "Summarizing input:"
Logging.LogScriptInfo "-- Class: #{classfolder}"
Logging.LogScriptInfo "-- Profile: #{template}"
Logging.LogScriptInfo "-- Trinket List: #{trinketListProfiles}"
Logging.LogScriptInfo "-- Fightstyle: #{fightstyle}"
puts
simcInput = []
Logging.LogScriptInfo "Generating profilesets..."
simcInput.push 'name="Template"'
simcInput.push "trinket1=empty"
simcInput.push "trinket2=empty"
simcInput.push ""
# Get better combination overrides if CombinationBasedCharts is enabled. These will be run in addition to defaults.
combinationOverrides = HeroInterface.GetBestCombinationOverrides(fightstyle, template, talents)
# Create additional Template base profilesets for the talent overrides
additionalTalents = combinationOverrides.keys.collect { |x| (data = /.*talents:(\p{Digit}+).*\Z/.match(x)) ? data[1] : nil }.uniq.compact
additionalTalents.each do |talentString|
simcInput.push "profileset.\"TalentTemplate_#{talentString}\"+=talents=#{talentString}"
end
# Add empty override set for the default loop
combinationOverrides[nil] = []
trinketListProfiles.each do |pname, pfile|
trinketList = JSONParser.ReadFile(pfile)
combinationOverrides.each do |optionsString, overrides|
trinketList["trinkets"].each do |trinket|
bonusIdString = trinket["bonusIds"].empty? ? "" : ",bonus_id=" + trinket["bonusIds"].join("/")
trinket["itemLevels"].each_with_index do |ilvl, index|
trinketString = trinket["itemId"]
ilevelString = "ilevel=#{ilvl}"
enchantString = trinket["enchants"].empty? ? "" : ",enchant=" + trinket["enchants"][index]
if trinket["gemmedInto"]
trinketString = "#{trinket["gemmedInto"]},gem_id=#{trinket["itemId"]}"
ilevelString += "gem_ilevel=#{ilvl}"
end
name = "#{trinket["name"]}#{"--" if optionsString}#{optionsString}_#{ilvl}"
prefix = "profileset.\"#{name}\"+="
simcInput.push(prefix + "name=\"#{name}\"")
simcInput.push(prefix + "trinket1=,id=#{trinketString},#{ilevelString}#{bonusIdString}#{enchantString}")
trinket["additionalInput"].each do |input|
simcInput.push(prefix + "#{input}")
end
overrides.each do |override|
simcInput.push(prefix + "#{override}")
end
end
simcInput.push ""
end
end
end
simulationFilename = "TrinketSimulation_#{fightstyle}_#{template}"
params = [
"#{SimcConfig["ConfigFolder"]}/SimcTrinketConfig.simc",
fightstyleFile,
templateFile,
simcInput,
]
SimcHelper.RunSimulation(params, simulationFilename)
# Read JSON Output
results = JSONResults.new(simulationFilename)
# Process results
Logging.LogScriptInfo "Processing results..."
templateDPS = 0
talentDPS = {}
iLevelList = []
sims = {}
results.getAllDPSResults().each do |name, dps|
if name.start_with?("TalentTemplate_")
talentString = name.split("_")[1]
talentDPS[talentString] = dps
elsif data = /\A(.+)_(\p{Digit}+)\Z/.match(name)
sims[data[1]] = {} unless sims[data[1]]
sims[data[1]][data[2].to_i] = dps
iLevelList.push(data[2].to_i)
elsif name == "Template"
templateDPS = dps
end
end
iLevelList.uniq!
iLevelList.sort!
# Construct the report
Logging.LogScriptInfo "Construct the report..."
report = []
# Header
header = ["Trinket"]
iLevelList.each do |ilvl|
header.push(ilvl.to_s)
end
report.push(header)
# Body
sims.each do |name, values|
actor = []
actor.push(name)
iLevelList.each do |ilvl|
if values[ilvl]
if (data = /.*talents:(\p{Digit}+).*\Z/.match(name)) && talentDPS[data[1]]
actor.push(values[ilvl] - talentDPS[data[1]])
else
actor.push(values[ilvl] - templateDPS)
end
else
actor.push(0)
end
end
report.push(actor)
end
# Write the report(s)
ReportWriter.WriteArrayReport(results, report)
Logging.LogScriptInfo "Done! Press enter to quit..."
Interactive.GetInputOrArg()