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Would it be possible to implement a chunk line visualization using the same png techniques as used to display slime chunks, sim distances, and spawning areas?
The text was updated successfully, but these errors were encountered:
Yes but it would be more laggy. The reason is that this slime thing is only
1 pixel per chunk. It would probably be better for us to just draw chunk
lines in the ticking area
On Mon, Apr 25, 2022, 3:34 PM Reed A. Cartwright ***@***.***> wrote:
Would it be possible to implement a chunk line visualization using the
same png techniques as used to display slime chunks, sim distances, and
spawning areas?
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I'm thinking a 209x209 image, with 1-pixel = 1-block resolution, but offset so that the "chunk line" covers half the outer ring of blocks in each chunk. That would cover sim6.
Would it be possible to implement a chunk line visualization using the same png techniques as used to display slime chunks, sim distances, and spawning areas?
The text was updated successfully, but these errors were encountered: