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Welcome to the Bedrock-Technical-Resource-Pack wiki! This is a project that aims to provide tools to design and build farms in a survival/achievements enabled world. This means we are not using behavior packs, commands, or other items that the normal player on a typical server would not have access to. To do that we have to use an armor stand as an anchor for the tools as it is the only entity that can be placed on a single block and be switched manipulated. If a person can find a way to make the tridents or other AI-free entities host several geometries we are looking for contributions.
If you are willing to contribute to this wiki please make changes and put in the proper pull requests, we appreciate any help that people can provide
If you have a mechanic you want to add and you have the skills to work on texture packs, please add it, test it, and submit a PR. Note we do want to be consistent about using pre-calculated values to reduce lag from this pack so follow similar formats and use the calculations that are already present if possible.
If you noticed we missed a volume/area or mechanic that you would like to see but do not know how to implement, please submit an issue. If you want this to be completed quickly please add all the information you have on the spawning mechanic. Ideally we would have a testing world, images, alignment information, numbers ECT.
This pack is compatible with only simple Structura packs. This means the name tag feature cannot be used in conjunction with this pack. In future releases of structura this may change, however any pack that was generated with Structura 1.4 or below cannot use the name tag feature if you want it to work with this pack.
The following table will give you the item the armor stand must be holding to show you various affected areas. Details for what this means are in other spots on the wiki.