-
-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Color textures are properly handled - The static terrain's is created as sRGB - The dynamic's color map compute shader applies a gamma correction at the end, as it can't use an sRGB texture - The slope map is saved as an HDR image - As it is necessarily a floating-point texture and that the pixel value clamping has been removed, it is now required - RaZ's include path is marked as a system one to ignore warnings from it - Replaced manual image pixel writing by Image::setPixel() - Added Tracy zones for terrain features - Added a link on hydraulic erosion in the readme - In the artifacts' names, the job ID has been replaced by the commit's SHA - Bumped Actions workflows to v4 - They now use Node.js 20 instead of 16; see https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/
- Loading branch information
Showing
9 changed files
with
74 additions
and
24 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters