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1.1 release; update and improve documentation
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Razdvizh committed Oct 22, 2024
1 parent 3f7ded3 commit 71d1a60
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4 changes: 3 additions & 1 deletion Source/VisualU/Public/BackgroundVisualImage.h
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Expand Up @@ -57,8 +57,10 @@ class UBackgroundVisualImage final : public UVisualImage
/**
* Version for non-animated flipbooks.
*
* @see PlayTransition()
* @see UBackgroundVisualImage::PlayTransition(UPaperFlipbook*, UMaterialInstanceDynamic*, bool)
*
* @param Target New flipbook that would be displayed by this image after transition ends
* @param Transition Material that serves as transition effect
* @param FrameIndex which frame to show after transition ends.
*/
void PlayTransition(UPaperFlipbook* Target, UMaterialInstanceDynamic* Transition, int32 FrameIndex);
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2 changes: 1 addition & 1 deletion Source/VisualU/Public/BreakVisualTextBlockDecorator.h
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Expand Up @@ -11,7 +11,7 @@ class URichTextBlock;

/**
* Pauses typewriter when it hits break tag - {@code <b/>}.
* Understands *text*<b>*text*</> and *text*<b/>*text*.
* Understands @code{.unparsed} *text*<b>*text*</> and *text*<b/>*text*. @endcode
* Only one tag per text is supported at this time.
*
* @note Only the last found break tag in the text will have an effect.
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2 changes: 1 addition & 1 deletion Source/VisualU/Public/InfoAssignable.h
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Expand Up @@ -43,7 +43,7 @@ class IInfoAssignable
* -# Create a struct that inherits from {@code FVisualInfo}
* -# Add desired fields
* -# Override {@code Accept} function to implement Visitor pattern
* -# Override {@codeToString} function if needed
* -# Override {@code ToString} function if needed
*
* @see FVisualImageInfo
*/
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2 changes: 1 addition & 1 deletion Source/VisualU/Public/SVisualImageBase.h
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Expand Up @@ -37,7 +37,7 @@ class VISUALU_API SVisualImageBase : public SLeafWidget
* Paints render resource as a brush after applying all modifiers.
*
* @param Args contains information about paint of this widget
* @param AllotedGeometry base geometry for this widget
* @param AllottedGeometry base geometry for this widget
* @param MyCullingRect culling bounds of this widget
* @param OutDrawElements elements to draw in the slate window
* @param LayerId layer on which elements should be drawn
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4 changes: 2 additions & 2 deletions Source/VisualU/Public/Scenario.h
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Expand Up @@ -347,7 +347,7 @@ struct VISUALU_API FScenario : public FTableRowBase, public IInfoAssignable
int32 Index;

public:
/*
/**
* Matches provided scene to its data stored in the data table.
*
* @note Used during serialization
Expand Down Expand Up @@ -407,7 +407,7 @@ struct VISUALU_API FScenario : public FTableRowBase, public IInfoAssignable
*
* @note said assets might be already loaded. Will empty Out.
*
* @param Array to be filled with data that should be loaded
* @param Out array to be filled with data that should be loaded
*/
virtual void GetDataToLoad(TArray<FSoftObjectPath>& Out) const
{
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4 changes: 2 additions & 2 deletions Source/VisualU/Public/VisualController.h
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Expand Up @@ -184,7 +184,7 @@ class VISUALU_API UVisualController : public UObject
*
* @note will trigger assertion for invalid index.
*
* @param position of the scene
* @param Index position of the scene
* @return valid scene
*/
const FScenario* GetSceneAt(int32 Index);
Expand Down Expand Up @@ -361,7 +361,7 @@ class VISUALU_API UVisualController : public UObject
*
* @note scene is considered exhausted when it was already seen by player
*
* @param scene to check for exhaustion
* @param Scene scene to check for exhaustion
* @return is scene considered exhausted
*
* @see UVisualController::ExhaustedScenes
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8 changes: 7 additions & 1 deletion Source/VisualU/Public/VisualTextBlock.h
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Expand Up @@ -123,8 +123,14 @@ class VISUALU_API UVisualTextBlock : public URichTextBlock
FString CalculateSegments();

private:
/**
* Text layout of this text block.
*/
TSharedPtr<FSlateTextLayout> TextLayout;

/**
* Text marshaller for the text layout.
*/
TSharedPtr<FRichTextLayoutMarshaller> TextMarshaller;

/**
Expand All @@ -147,7 +153,7 @@ class VISUALU_API UVisualTextBlock : public URichTextBlock
*/
FString CachedSegmentText;

/*
/**
* Index of last letter that already been printed out and won't ever change.
*/
int32 CachedLetterIndex;
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2 changes: 1 addition & 1 deletion Source/VisualU/Public/VisualVersioningSubsystem.h
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Expand Up @@ -101,7 +101,7 @@ class VISUALU_API UVisualVersioningSubsystem : public ULocalPlayerSubsystem
* Switches all scenes in the data table to an older version.
* Has no effect for scenes not altered by this subsystem.
*
* @param Scene scene to revert back to the previous version
* @param DataTable node which scenes will be reverted to previous version
*/
void CheckoutAll(UDataTable* const DataTable) const;

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2 changes: 1 addition & 1 deletion VisualU.uplugin
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@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"VersionName": "1.1",
"FriendlyName": "VisualU",
"Description": "Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel narrative",
"Category": "Other",
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8 changes: 5 additions & 3 deletions docs/annotated.html
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Expand Up @@ -32,8 +32,9 @@
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
Expand Down Expand Up @@ -146,8 +147,9 @@
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_visual_text_block.html" target="_self">UVisualTextBlock</a></td><td class="desc">A text block that exposes more information about text layout </td></tr>
<tr id="row_31_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_visual_u_blueprint_statics.html" target="_self">UVisualUBlueprintStatics</a></td><td class="desc">Blueprint library with utility functions that could be helpful while developing blueprints with <a class="el" href="class_visual_u.html">VisualU</a> plugin </td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_visual_u_settings.html" target="_self">UVisualUSettings</a></td><td class="desc">Global plugin settings </td></tr>
<tr id="row_33_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_visual_versioning_subsystem.html" target="_self">UVisualVersioningSubsystem</a></td><td class="desc">Allows for altering scenes in chosen nodes </td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_visual_u.html" target="_self">VisualU</a></td><td class="desc"></td></tr>
<tr id="row_33_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_33_" class="arrow" onclick="dynsection.toggleFolder('33_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_u_visual_versioning_subsystem.html" target="_self">UVisualVersioningSubsystem</a></td><td class="desc">Allows for altering scenes in nodes </td></tr>
<tr id="row_33_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_u_visual_versioning_subsystem_1_1_f_scenario_id.html" target="_self">FScenarioId</a></td><td class="desc"></td></tr>
<tr id="row_34_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_visual_u.html" target="_self">VisualU</a></td><td class="desc"></td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->
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4 changes: 2 additions & 2 deletions docs/class_f_break_visual_text_block_decorator-members.html
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Expand Up @@ -32,8 +32,9 @@
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
Expand Down Expand Up @@ -118,7 +119,6 @@
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>Super</b> typedef (defined in <a class="el" href="class_f_break_visual_text_block_decorator.html">FBreakVisualTextBlockDecorator</a>)</td><td class="entry"><a class="el" href="class_f_break_visual_text_block_decorator.html">FBreakVisualTextBlockDecorator</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_f_break_visual_text_block_decorator.html#a668190548c9959075e33602c36032207">Supports</a>(const FTextRunParseResults &amp;RunParseResult, const FString &amp;Text) const override</td><td class="entry"><a class="el" href="class_f_break_visual_text_block_decorator.html">FBreakVisualTextBlockDecorator</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="class_f_break_visual_text_block_decorator.html#aa11d94ef37b093a86e5abc43c72fb4f9">TagPosition</a></td><td class="entry"><a class="el" href="class_f_break_visual_text_block_decorator.html">FBreakVisualTextBlockDecorator</a></td><td class="entry"><span class="mlabel">mutable</span><span class="mlabel">private</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~FBreakVisualTextBlockDecorator</b>() override (defined in <a class="el" href="class_f_break_visual_text_block_decorator.html">FBreakVisualTextBlockDecorator</a>)</td><td class="entry"><a class="el" href="class_f_break_visual_text_block_decorator.html">FBreakVisualTextBlockDecorator</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
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11 changes: 6 additions & 5 deletions docs/class_f_break_visual_text_block_decorator.html
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Expand Up @@ -32,8 +32,9 @@
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
Expand Down Expand Up @@ -118,7 +119,7 @@
<p>Pauses typewriter when it hits break tag - <code class="JavaDocCode">&lt;b/&gt;</code>.
<a href="#details">More...</a></p>

<p><code>#include &lt;VisualU/Public/BreakVisualTextBlockDecorator.h&gt;</code></p>
<p><code>#include &lt;G:/UE5/UEProjects/5.3/VisualUEx/Plugins/VisualU/Source/VisualU/Public/BreakVisualTextBlockDecorator.h&gt;</code></p>
<div class="dynheader">
Inheritance diagram for FBreakVisualTextBlockDecorator:</div>
<div class="dyncontent">
Expand Down Expand Up @@ -171,9 +172,9 @@
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Pauses typewriter when it hits break tag - <code class="JavaDocCode">&lt;b/&gt;</code>. </p>
<p>Understands <em>text</em><b><em>text</em>&lt;/&gt; and <em>text</em><em>text</em>. Only one tag per text is supported at this time.</b></p>
<p><b></p><dl class="section note"><dt>Note</dt><dd>Only the last found break tag in the text will have an effect. </dd></dl>
<p></b></p>
<p>Understands </p><div class="fragment"><div class="line">*text*&lt;b&gt;*text*&lt;/&gt; and *text*&lt;b/&gt;*text*. </div>
</div><!-- fragment --><p> Only one tag per text is supported at this time.</p>
<dl class="section note"><dt>Note</dt><dd>Only the last found break tag in the text will have an effect. </dd></dl>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="ab8c4035592a0b88d181f7f763726cd33" name="ab8c4035592a0b88d181f7f763726cd33"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab8c4035592a0b88d181f7f763726cd33">&#9670;&#160;</a></span>CreateDecoratorText()</h2>
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3 changes: 2 additions & 1 deletion docs/class_f_visual_u_module-members.html
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Expand Up @@ -32,8 +32,9 @@
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
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5 changes: 3 additions & 2 deletions docs/class_f_visual_u_module.html
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Expand Up @@ -32,8 +32,9 @@
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
Expand Down Expand Up @@ -114,7 +115,7 @@
<p><a class="el" href="class_visual_u.html">VisualU</a> plugin runtime module.
<a href="#details">More...</a></p>

<p><code>#include &lt;VisualU/Public/VisualU.h&gt;</code></p>
<p><code>#include &lt;G:/UE5/UEProjects/5.3/VisualUEx/Plugins/VisualU/Source/VisualU/Public/VisualU.h&gt;</code></p>
<div class="dynheader">
Inheritance diagram for FVisualUModule:</div>
<div class="dyncontent">
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3 changes: 2 additions & 1 deletion docs/class_has_member_of_type_impl-members.html
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Expand Up @@ -32,8 +32,9 @@
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
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5 changes: 3 additions & 2 deletions docs/class_has_member_of_type_impl.html
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Expand Up @@ -32,8 +32,9 @@
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
Expand Down Expand Up @@ -115,7 +116,7 @@
<p>Checks if T has a member variable of type U.
<a href="#details">More...</a></p>

<p><code>#include &lt;VisualU/Public/VisualTemplates.h&gt;</code></p>
<p><code>#include &lt;G:/UE5/UEProjects/5.3/VisualUEx/Plugins/VisualU/Source/VisualU/Public/VisualTemplates.h&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-attribs" name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
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5 changes: 3 additions & 2 deletions docs/class_i_info_assignable.html
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<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
Expand Down Expand Up @@ -111,7 +112,7 @@
<p>Interface that allows classes to take data from <a class="el" href="struct_f_visual_info.html" title="Base struct for assignable info.">FVisualInfo</a> structures.
<a href="#details">More...</a></p>

<p><code>#include &lt;VisualU/Public/InfoAssignable.h&gt;</code></p>
<p><code>#include &lt;G:/UE5/UEProjects/5.3/VisualUEx/Plugins/VisualU/Source/VisualU/Public/InfoAssignable.h&gt;</code></p>
<div class="dynheader">
Inheritance diagram for IInfoAssignable:</div>
<div class="dyncontent">
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3 changes: 2 additions & 1 deletion docs/class_i_visual_controller_interface-members.html
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Expand Up @@ -32,8 +32,9 @@
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
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5 changes: 3 additions & 2 deletions docs/class_i_visual_controller_interface.html
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<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
Expand Down Expand Up @@ -114,7 +115,7 @@
<p>Indicates that the class has access to <a class="el" href="class_u_visual_controller.html" title="Organizes scenes described by FScenario in a meaningful way.">UVisualController</a>.
<a href="#details">More...</a></p>

<p><code>#include &lt;VisualU/Public/VisualControllerInterface.h&gt;</code></p>
<p><code>#include &lt;G:/UE5/UEProjects/5.3/VisualUEx/Plugins/VisualU/Source/VisualU/Public/VisualControllerInterface.h&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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3 changes: 2 additions & 1 deletion docs/class_s_background_visual_image-members.html
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<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
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5 changes: 3 additions & 2 deletions docs/class_s_background_visual_image.html
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<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
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<p>Slate visual image that supports transition effects through material.
<a href="#details">More...</a></p>

<p><code>#include &lt;VisualU/Public/SBackgroundVisualImage.h&gt;</code></p>
<p><code>#include &lt;G:/UE5/UEProjects/5.3/VisualUEx/Plugins/VisualU/Source/VisualU/Public/SBackgroundVisualImage.h&gt;</code></p>
<div class="dynheader">
Inheritance diagram for SBackgroundVisualImage:</div>
<div class="dyncontent">
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3 changes: 2 additions & 1 deletion docs/class_s_visual_image-members.html
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<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
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5 changes: 3 additions & 2 deletions docs/class_s_visual_image.html
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<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectlogo"><img alt="Logo" src="logocombined.png"/></td>
<td id="projectalign">
<div id="projectname">VisualU<span id="projectnumber">&#160;1.0</span>
<div id="projectname">VisualU<span id="projectnumber">&#160;1.1</span>
</div>
<div id="projectbrief">Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game</div>
</td>
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<p>Slate widget that displays sprite flipbooks.
<a href="#details">More...</a></p>

<p><code>#include &lt;VisualU/Public/SVisualImage.h&gt;</code></p>
<p><code>#include &lt;G:/UE5/UEProjects/5.3/VisualUEx/Plugins/VisualU/Source/VisualU/Public/SVisualImage.h&gt;</code></p>
<div class="dynheader">
Inheritance diagram for SVisualImage:</div>
<div class="dyncontent">
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