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Welcome to the VisualU Wiki main page, here you can find useful information about VisualU, Unreal Engine plugin that brings core functionality for a widget-based visual novel narrative.
VisualU provides tangible API for both C++ and Blueprints that brings essential and most common parts of a visual novel narrative: scenes and their management, narrative flow control and composition of sprites. However, VisualU lacks a lot of crucial features such as gallery of already seen visuals, scene log, etc. This is due to the fact that VisualU isn't a visual novel framework. Plugin aims to integrate narrative style of visual novels to any kind of project. That being said, the flexible organization of the plugin gives room for features mentioned above, and brings no interference to the default Engine systems that you are likely to use when developing a visual novel game: localization, widget composition, etc.
All artwork (with exception of technical images) is AI generated.
Classes in the VisualU plugin can be categorized by three groups:
- Core classes[1]
- Visual classes[2]
- Utility classes[3]
- Module
- VisualU Settings
- VisualU Blueprint Statics
- Visual defaults
Engine version: 5.3.^ - 5.5.^
VisualU is fully compatible with C++ and Blueprints. VisualU requires built-in-engine Paper2D plugin. Make sure to enable it before you install the VisualU.
Currently, Unreal Engine 5.3, 5.4 and 5.5 are is supported, although not much work is required to make the plugin compatible with other versions of Unreal Engine 5.
Plugin lacks replication and networking support, which due to the UI nature of VisualU, shouldn't be challenging to implement.
Check VisualU API documentation. Check Tutorials page to get started with VisualU plugin.
- organize and visualize data to create visual novel narrative.
- enhance appearance and customization of visualized data.
- configure global settings and supply useful functions.