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Texture Editor #11
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Texture Editor #11
Commits on Jul 30, 2023
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Texture Editor initial commit:
Added support of TEX file format (all operations) Migrated Conan to 2.x version Removed primitives viewer (unstable thing, will be replaced later)
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Commits on Oct 7, 2023
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Trying to draw something... Need to complete MAT support to draw with…
… correct textures
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Commits on Oct 8, 2023
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Commits on Oct 9, 2023
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Nice texturing & fixed bug in buffer preparation, but still have bug …
…with world transformations & culling.
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Commits on Oct 10, 2023
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Add debug textures, move shader sources our of C++ code, partially fi…
…xed transforms on map.
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Commits on Oct 11, 2023
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Implemented render list based renderer with sorting. But not all issu…
…es with alpha blending solved.
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Commits on Oct 12, 2023
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Add bounding boxes into RenderEntry to use it in object picking. Adde…
…d camera movement to player position by default.
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Fixed ZItem rendering. Reversed field rItemTemplate from ZItem.json
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Commits on Oct 15, 2023
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Reversed PostMissionPF controller type. Fixed crash when no RMI/RMC t…
…ree data on level (postmission as example).
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Commits on Oct 16, 2023
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Removed material tab from editor.
Added setup of render state from material. Small refactoring in TexturedEntity_GL33.fsh
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Commits on Oct 18, 2023
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[EXPERIMENTAL] New render, trying to fix alpha blending. Need to opti…
…mize renderer. Fixed few bugs from editor side. If you have bad performance - use previous commits. Current commit may be unstable!
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Commits on Oct 19, 2023
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Commits on Oct 21, 2023
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Commits on Dec 21, 2023
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Added ZROOM cache, ZROOM bounding box lookup. Added controllers editor (add, remove, change). Added Glacier properties system default initializer (now we've able to produce and runtime type, tested on controllers). Added visitor for SceneObject. Reversed few properties.
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Commits on Dec 22, 2023
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Added Frustum class to make frustum culling (it's a little bit buggy now)
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Commits on Dec 23, 2023
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Fixed world transformation for bounding boxes.
Added render stats and current room info.
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Commits on Dec 25, 2023
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Commits on Apr 13, 2024
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Commits on Apr 14, 2024
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Small refactoring, added mid-room rendering (base) and fixed few bugs…
… with performance.
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World picking: added signal to widget, fixed few rendering issues wit…
…h HitmanBloodMoney.ZIP level. Small refactoring
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Commits on Apr 16, 2024
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Commits on Apr 26, 2024
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Commits on Apr 27, 2024
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Commits on Apr 28, 2024
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Commits on May 1, 2024
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Added new widgets to select geoms by ZGEOMREF. Added ability to define specific tool to interact with specific game type (only for aliases for now).
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Fixed critical bug in SceneRenderWidget with broken reference.
Added new assets for script selector dialog. Added script selector dialog (WIP)
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Finished script selector dialog.
Added support of script selector in ZScriptC type info
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Commits on May 2, 2024
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Removed highlight of virtual properties.
Fixed bug with post-mapping of properties after script changed. Added auto-select in select script tool. Fixed empty properties in produced opCodes in scripts (initial instructions, now they are inited from start by zero/default values)
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Commits on Jun 6, 2024
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Commits on Jun 7, 2024
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Added far distance limitation to render queue (do not render far obje…
…cts) Some scripts from M00 reversed
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Commits on Jun 8, 2024
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Removed BoundingBox caching to fix issues with object positioning & v…
…isibility (exta culling)
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Added levels drag & drop feature.
Reversed few types from M00 & AllLevels
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Commits on Jun 9, 2024
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Fixed hints (in value section hint will show text, not path)
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Commits on Jun 11, 2024
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Commits on Oct 2, 2024
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Added beer and drunk optimisations in render pipeline
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Commits on Oct 3, 2024
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Added small filter to fix low fps in some places.
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