-
Notifications
You must be signed in to change notification settings - Fork 5
Glacier_Formats
Notexe edited this page Jan 10, 2023
·
6 revisions
Each level's ZIP contains some files with some useful information for the engine.
That information is used and loaded by ZEngineDataBase
class.
Formats list :
- ZGF - Geom Files Data, loaded by
ZEngineDataBase::GetGeomFilesData
- TEX - Textures, see format description for details, loaded by
ZEngineDataBase::GetTextureData
- SUP - Unknown, loaded by
ZEngineDataBase::DoLoadScene
after ZIP loaded but I don't know where it used, need to debug it. - SND - Sound Data, loaded by
ZEngineDataBase::GetSoundData
- SGP - Sound Graph Data, loaded by
ZEngineDataBase::GetSoundGraphData
- SGD - Static Game Level Data, loaded by
ZEngineDataBase::GetStaticGameLevelData
- RMI - Room Inside Tree Data, loaded by
ZEngineDataBase::GetRoomInsideTreeData(ZEngineDataBase *__hidden this, void *, unsigned int)
- RMC - Room Collision Tree Data, loaded by
ZEngineDataBase::GetRoomColiTreeData
- PRP - Properties stream, loaded by
ZEngineDataBase::CreatePropertyInputStream
- PRM - Primitives data, loaded by
ZEngineDataBase::GetPrimsData
- OCT - Trees Data (which types of Trees? Maybe it's ZOctreeCompiled struct info), loaded by
ZEngineDataBase::GetTreesData
- MAT - Materials data, loaded by
ZEngineDataBase::GetMaterialsData
- LOC - Localization data, loaded by
ResourceCollection::LoadFile
- GMS - Geoms Data, loaded by
ZEngineDataBase::GetGeomsData
- BUF - Static data, loaded by
ZEngineDataBase::GetStaticData
- ANM - Animation Headers and other information, loaded by
ZEngineDataBase::GetAnimsData
Unused, but declared, formats:
- GST - Global Strip Coli Tree Data, loaded by
ZEngineDataBase::GetGlobalStripColiTreeData
- COL - Collision Tree Data, loaded by
ZEngineDataBase::GetGlobalColiTreeData
Used outside of ZIP:
- WHD - Wave Header Data, loaded by
ZEngineDataBase::GetWaveHeaderData
- WAV - Wave Data, loaded by
ZEngineDataBase::GetWaveData