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BenLubar committed Aug 1, 2023
1 parent 53d390a commit 68b5796
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Showing 4 changed files with 19 additions and 5 deletions.
4 changes: 1 addition & 3 deletions reactivedrop/fgd/base.fgd
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Expand Up @@ -3865,7 +3865,7 @@
//
//-------------------------------------------------------------------------

@PointClass color(0 0 255) sidelist(sides) iconsprite("editor/env_cubemap.vmt") wirebox(box_mins, box_maxs) = env_cubemap :
@PointClass color(0 0 255) sidelist(sides) iconsprite("editor/env_cubemap.vmt") = env_cubemap :
"An entity that creates a sample point for the Cubic Environment Map."
[
cubemapsize(choices) : "Cubemap Size" : 0 =
Expand All @@ -3882,8 +3882,6 @@
9 : "256x256"
]
sides(sidelist) : "Brush faces": : "(Optional) Brushes faces to directly attach to the env_cubemap. Press Pick then click on faces in the 3D View to select them. Use CTRL while clicking to add or remove from the selection."
box_mins(vector) : "Box Projection Mins" : : "Not yet implemented."
box_maxs(vector) : "Box Projection Maxs" : : "Not yet implemented."
]

@BaseClass = BModelParticleSpawner
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16 changes: 16 additions & 0 deletions reactivedrop/fgd/reactivedrop.fgd
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Expand Up @@ -854,3 +854,19 @@ asw_pickup_50calmg : "50cal Machine Gun"
[
client_vscript(script) : "Client Script" : "" : "Name of script file to run on clients."
]

@PointClass base(Angles) iconsprite("editor/teamspen210/comp_propcombine_set") wirebox(mins, maxs) = comp_propcombine_set : "Specifies a group of props that will be combined together."
[
mins(vector) : "BBox Mins" : "-32 -32 -32" : "Minimum offset from the entity, defining the shape."
maxs(vector) : "BBox Maxes" : "32 32 32" : "Maximum offset from the entity, defining the shape."
name(string) : "Name" : : "Two sets with the same name will be treated as one."
prop(studio) : "Model Filter" : : "If set, a combinable model used to filter which others will be combined. The propcombine set will only apply to models which could be combined with this one."
skin(integer) : "Skin Filter" : 0 : "The skin for the Model Filter."
]

@PointClass base(Angles) iconsprite("editor/teamspen210/comp_cubemap_parallax") wirebox(mins, maxs) sphere() = comp_cubemap_parallax : "Specifies the positions of the walls of a box-shaped room for parallax-corrected cubemaps."
[
mins(vector) : "BBox Mins" : "-32 -32 -32" : "Minimum offset from the entity, defining the shape."
maxs(vector) : "BBox Maxes" : "32 32 32" : "Maximum offset from the entity, defining the shape."
radius(float) : "Cubemap Radius" : "32" : "Bounding radius to find env_cubemap entities to modify."
]
2 changes: 1 addition & 1 deletion src/game/client/swarm/vgui/asw_hud_crosshair.cpp
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Expand Up @@ -46,7 +46,7 @@ using namespace vgui;

int ScreenTransform( const Vector& point, Vector& screen );

ConVar crosshair( "crosshair", "1", FCVAR_ARCHIVE );
ConVar crosshair( "crosshair", "1", FCVAR_NONE );

DECLARE_HUDELEMENT( CASWHudCrosshair );

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2 changes: 1 addition & 1 deletion utils/build_maps.py
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Expand Up @@ -16,7 +16,7 @@ def __init__(self, name, radius_override="2500", buildcubemaps="1", vbsp=None, v
self.vbsp = vbsp if vbsp is not None else ["-alldetail"]
self.vvis = vvis if vvis is not None else ["-radius_override", radius_override]
self.vrad = vrad if vrad is not None else ["-final", "-textureshadows", "-StaticPropLighting", "-StaticPropPolys"]
self.postcompiler = postcompiler if postcompiler is not None else ["--propcombine"]
self.postcompiler = postcompiler if postcompiler is not None else []

vrad_notextureshadows = ["-final", "-StaticPropLighting", "-StaticPropPolys"]

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