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more hammer icons
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BenLubar committed Aug 2, 2023
1 parent 5179731 commit 790fb43
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Showing 2 changed files with 15 additions and 15 deletions.
26 changes: 13 additions & 13 deletions reactivedrop/fgd/base.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -1463,7 +1463,7 @@
input Shoot(void) : "Force the gibshooter to create and shoot a gib."
]

@PointClass base(Targetname, Parentname, RenderFxChoices) size(-4 -4 -4, 4 4 4) line(255 255 255, targetname, LightningStart, targetname, LightningEnd) = env_beam :
@PointClass base(Targetname, Parentname, RenderFxChoices) color(200 200 0) iconsprite("editor/teamspen210/env_beam.vmt") line(255 255 255, targetname, LightningStart, targetname, LightningEnd) = env_beam :
"An entity that creates a visible beam between two points. The points can be attached to entities to make the beam move around."
[
renderamt(integer) : "Brightness (1 - 255)" : 100
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]
]

@PointClass base(Targetname, Parentname) size(-16 -16 -16, 16 16 16) color(255 0 0) = env_blood :
@PointClass base(Targetname, Parentname) color(255 0 0) iconsprite("editor/teamspen210/env_blood.vmt") = env_blood :
"An entity used to spawn blood effects."
[
spraydir(angle) : "Spray Direction (Pitch Yaw Roll)" : "0 0 0" : "The general direction that the blood should spray and the direction to trace to apply the decal."
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input DoSpark(void) : "Force a single arc."
]

@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_clientcommand :
@PointClass base(Targetname) color(200 0 0) iconsprite("editor/teamspen210/point_clientcommand.vmt") = point_clientcommand :
"An entity that issues commands to the client console, as if it was typed in by the player (if activator is a player, or the local player in single player)."
[
// Inputs
input Command(string) : "Command to execute."
]

@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_servercommand :
@PointClass base(Targetname) color(200 0 0) iconsprite("editor/teamspen210/point_servercommand.vmt") = point_servercommand :
"An entity that issues commands to the server console."
[
// Inputs
input Command(string) : "Command to execute."
]

@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_broadcastclientcommand :
@PointClass base(Targetname) color(200 0 0) iconsprite("editor/teamspen210/point_broadcastclientcommand.vmt") = point_broadcastclientcommand :
"An entity that issues commands to each valid client's console, as if it was typed in by that player locally."
[
// Inputs
Expand Down Expand Up @@ -2902,13 +2902,13 @@
[
]

@PointClass base(Targetname) color(220 180 0) size(-8 -8 -8, 8 8 8) line(255 255 255, nodeid, StartNode, nodeid, EndNode) = info_node_link :
@PointClass base(Targetname) color(220 180 0) line(255 255 255, nodeid, StartNode, nodeid, EndNode) iconsprite("editor/teamspen210/info_node_link.vmt") = info_node_link :
"A dynamic connection between two navigation nodes. You specify the node IDs of the start and end nodes, and then you can use entity I/O " +
"to turn on and off the connection. This could be used to create or destroy a connection in the nodegraph because of some event in your map " +
"(a bridge being created/destroyed, etc)."
[
StartNode(node_dest) : "Start node ID" : : "The node ID of one end of the node connection."
EndNode(node_dest) : "End node ID" : : "The node ID of one end of the node connection."
StartNode(node_dest) : "Start node ID" : : "The node ID of one end of the node connection."
EndNode(node_dest) : "End node ID" : : "The node ID of one end of the node connection."
initialstate(choices) : "Initial State" : 1 =
[
0 : "Off"
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input TurnOff(void) : "Turn the link off."
]

@PointClass wirebox(mins, maxs) base(Targetname) = info_node_link_controller :
@PointClass wirebox(mins, maxs) base(Targetname) color(220 180 0) iconsprite("editor/teamspen210/info_node_link_controller.vmt") = info_node_link_controller :
"An entity that controls all connections between nodes that intersect the controller's volume. "+
"This allows for mass enabling/disabling of all node connections through a volume."
[
Expand Down Expand Up @@ -2983,7 +2983,7 @@
input SetInvert(integer) : "Change the invert exclusion rule"
]

@PointClass sphere(radius) base(Targetname, Parentname) = info_radial_link_controller :
@PointClass sphere(radius) base(Targetname, Parentname) color(220 180 0) iconsprite("editor/teamspen210/info_radial_link_controller.vmt") = info_radial_link_controller :
"This entity automatically severs node connections that pass through its radius. If it moves, it will restore those connections."
[
radius(float) : "Radius (Use Helper!)" : 120
Expand Down Expand Up @@ -3412,12 +3412,12 @@
input Break(void) : "Break the rope, if it's marked to do so."
]

@KeyFrameClass base(Targetname, Parentname, KeyFrame, RopeKeyFrame) studio("models/editor/axis_helper_thick.mdl") keyframe() = keyframe_rope :
@MoveClass base(Targetname, Parentname, KeyFrame, RopeKeyFrame) studio("models/editor/axis_helper_thick.mdl") iconsprite("editor/teamspen210/keyframe_rope.vmt") animator() keyframe() = keyframe_rope :
"A node entity that marks a point in a rope. The first node in the rope should be a move_rope, followed by 1 or more keyframe_ropes."
[
]

@MoveClass base(Targetname, Parentname, KeyFrame, RopeKeyFrame) studio("models/editor/axis_helper.mdl") animator() = move_rope :
@MoveClass base(Targetname, Parentname, KeyFrame, RopeKeyFrame) studio("models/editor/axis_helper.mdl") iconsprite("editor/teamspen210/move_rope.vmt") animator() keyframe() = move_rope :
"The first node in set of nodes that are used to place ropes in the world. It should connect to 1 or more keyframe_rope entities."
[
PositionInterpolator(choices) : "Position Interpolator" : 2 : "Curve Type. Currently only type 2 (Rope) is fully supported." =
Expand Down Expand Up @@ -4610,7 +4610,7 @@
output OnEntitySpawned(void) : "Fired after spawning an instance of this template."
]

@PointClass base(Targetname,Parentname,Angles) = env_entity_maker :
@PointClass base(Targetname,Parentname,Angles) iconsprite("editor/teamspen210/env_entity_maker.vmt") = env_entity_maker :
"Spawns the specified entity template at its origin. If set to auto-spawn, it will spawn the template whenever there's room and the player "+
"is looking elsewhere."
[
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4 changes: 2 additions & 2 deletions reactivedrop/fgd/swarm.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -1605,7 +1605,7 @@
//
//-------------------------------------------------------------------------

@PointClass base(EnvGlobal) size(-8 -8 -8, 8 8 8) = env_global :
@PointClass base(EnvGlobal) color(200 0 0) iconsprite("editor/teamspen210/env_global.vmt") = env_global :
"An entity to control a game-specific global states."
[
globalstate(choices) : "Global State to Set" =
Expand Down Expand Up @@ -4242,7 +4242,7 @@
input StopMusic(void) : "Stop the currently playing music."
]

@PointClass base(Targetname) iconsprite("editor/info_target.vmt") = asw_director_control :
@PointClass base(Targetname) iconsprite("editor/teamspen210/info_director.vmt") = asw_director_control :
"Alien Swarm Director Control"
[
targetname(target_source) : "Name" : "@director" : "The name that other entities refer to this entity by."
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