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More ammo for a few missions with low free ammo? #826

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WhenTanksFly opened this issue Sep 23, 2024 · 0 comments
Open

More ammo for a few missions with low free ammo? #826

WhenTanksFly opened this issue Sep 23, 2024 · 0 comments

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@WhenTanksFly
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WhenTanksFly commented Sep 23, 2024

Based on thousands hours of average public lobby™ experience, AMBER Complex (#719) isn't the only offender - there's a few more maps that can easily doom teams just for not bringing a lot of ammo, assuming team doesn't follow the meta loadout that raises ammo efficiency to ridiculous levels with chainsaw and firemines.

Tarnor - Insertion Point
The first difficult campaign in the list, with its infinite enemies of considerable amounts and density.
A noob team will probably be mostly empty by the time they're done with the summoner, not knowing to rush it down or rush past it, as well as gunning down most previous spawns that pros would just run past. And there's still two more major encounters they'll face before reaching the map's first free box!
I propose another full ammo box top-right, on the platform with two barrels, to satisfy the guns' thirst after the summoner area. Plus at least one autogun ammo box (currently map has zero), probably best fit somewhere in the building.

Paranoia - High Tension
I recently ran out on Normal (or was it Hard...?) with 4 marines total (thus halved drone count) despite bringing an ammo satchel, and we didn't even camp all that much. Feels absurd. Definitely need at least 1 more box somewhere on the cart's way.

Tilarus - Road to Dawn
I appreciate the amounts of rifle-specific ammo, but guns other than basic rifles exist.
The final defense is over 2 minutes long, and there's only one universal ammo box for use against multiple shieldbugs and all other stuff coming, and it was probably aten right when team arrived, due to the large jumper area beforehand. Without firemines/gas this is very sad.
There should be at least 1 more uni-box shortly before or right on the arena. Probably before, as to not make it a free win for grenade launcher with 10 mid-fight resupply opportunities, while still feeding team after the jumper area.

I'm also skeptical on most of Area 9800 and Lana lacking ammo in some tactical positions, but in my experience bringing just 1 ammo satchel solves them, so whatever.

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