A series of mods made for Shadow of War based on the Middle Earth Mod Loader and its API.
Descriptions for each individual mod can be found below.
All mods require the Middle Earth Mod Loader.
Download any of the mods you'd like to use from the Releases section here and place the contents of the archive (download 7zip to open the archives if you have no archiving application) into the "plugins" folder next to "ShadowOfWar.exe" in your game's installation folder.
If you don't have a "plugins" folder yet, simply create a new folder and rename it.
The folder structure should look like this: "...\steamapps\common\ShadowOfWar\x64\plugins"
Automatically completes item challenges and lets you upgrade all weapons with secondary abilities at any time.
Adds a set of hotkeys to enable god mode, infinite arrows, might, focus, wrath and mission timers.
Configurable in-game.
Reworks the focus cost of the elven speed ability and lets you define your focus regeneration rate while using it. By default it's set to pause focus regen instead of draining it like in vanilla.
Configurable in-game.
Extends the game's field of view beyond its maximum value.
Configurable in-game.
Improves the mandatory Ice Storm still so it doesn't count as a straight downgrade or at best a sidegrade. You can use normal attacks to damage frozen enemies like in the DLCs or use the wraith flurry attack on demand when desired instead of needlessly being dragged into slow animation with long recovery in the middle of combat.
Can also use the regular wraith stun which simply stuns enemies instead of freezing them, making it still useful against enemies who are either immune to or enraged by frost.
Configurable in-game.
Being hit will no longer reset your hitstreak while in combat.
Increases the amount of might gained when fighting while mounted on creatures. Makes it feel like less of a downgrade to hop on a caragor, as creatures are rather niche and not that useful later in the game for anything except cheesing enemies.
Configurable in-game.
Lets you equip multiple skill upgrades with a modifier key instead of being forced to only ever have just one.
Configurable in-game.
Changes the amount of myrian lost. Doesn't change the cost requirements, only the amount that you lose when you purchase upgrades or anything else.
Configurable in-game.
Grants two options to define an additional spawn chance for epic and legendary tier enemies that is calculated on top of the base game's system. Can make the game harder by spawning tougher orcs.
Configurable in-game.
Removes skill level requirements so you can buy any skill at any level, making the early game more interesting.
Removes the requirement of having previous main skills in the skill tree. Lets you buy any main skill upgrade without forcing you to buy all the ones before it as well, making the eary game more interesting.
Removes story-locked skills, allowing you to spend a point and unlock the skills before playing their prerequisite quests.
Lets you remove the mystery orcs with a blacked out character model or alternatively lets you show all of their weaknesses as well from the start. Having all weaknesses uncovered can mess with some main quests and lock progression until that option is disabled and the quest is restarted.
Configurable in-game.