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Shared Objects
Before jumping into Shared Objects on Red5, you may want to review the Adobe documentation here if at the very least to provide you with the terminology which will be used. Also to be clear, we are mainly concerned with Remote Shared Objects and not regular Local Shared Objects.
A SharedObject
lets you store data on the server and share data between multiple client applications in real time. Shared objects can be temporary, or they can persist on the server after an application has closed; you can consider shared objects as real-time data transfer devices.
To access a Remote Shared Object from a client, we must first establish a connection to our server and once that is successful, we set our client to observe sync events.
private var nc:NetConnection;
private var so:SharedObject;
// connect to the server
private function connectToServer():void {
nc = new NetConnection();
nc.client = this;
nc.addEventListener(NetStatusEvent.NET_STATUS, onNetConnectionStatus);
nc.connect("rtmp://127.0.0.1/myapp/_definst_", "dummy");
}
// handle status events
private function onNetConnectionStatus(e:NetStatusEvent):void {
if (e.info.code == "NetConnection.Connect.Success") {
so = SharedObject.getRemote("foo", nc.uri);
so.addEventListener(SyncEvent.SYNC, onSync);
so.connect(nc);
}
}
private function onSync(event:SyncEvent):void {
for (var cl:int = 0; cl < event.changeList.length; cl++) {
var changeObj:Object = event.changeList[cl];
switch (changeObj.code) {
case "change":
// changes to attributeMap in foo, will show up here
if (changeObj.name === "attributeMap" && sharedObj.data[changeObj.name]) {
trace("Key1: " + sharedObj.data["attributeMap"].key1);
trace("Key2: " + sharedObj.data["attributeMap"].key2);
}
break;
}
}
}
To call the method on the server which updates the map in the Shared Object, you could do the following in your client code:
private function updateMap(e:MouseEvent):void {
// pass an object as parameter #3 or null
nc.call("updateMap", null, null);
}
The method below shows you how to access and modify a Shared Object on the server-side via RPC. This example method would be placed in your Application Adapter class and is called from a connected Flash Player or other RTMP client.
// Update a Shared Object map or create new if one is not passed
public void updateMap(Map<String, Object> map) {
// get the current connection making the request
IConnection conn = Red5.getConnectionLocal();
// get the shared object by name in the connections scope
ISharedObject so = getSharedObject(conn.getScope(), "foo");
// if no map is passed as a parameter, create one
if (map == null) {
map = new HashMap<>();
}
// put some key value pairs in the map
map.put("key1", RandomStringUtils.randomAscii(6));
map.put("key2", RandomStringUtils.randomAscii(6));
// put the map into the shared object with the name "attributeMap"
so.setAttribute("attributeMap", map);
// mark the shared object as "dirty", meaning it has been modified
so.setDirty(true);
}
All clients connected to Shared Object foo
would receive a change
event once the method completes.