Releases: Refragg/Controller-Input-Display
Controller Input Display 2.5.2
Controller Input Display 2.5.1
-New stick line thickness setting
This is an update mostly to try the auto updater
Controller Input Display 2.5
-Implemented a Auto Updater so this will hopefully be the last update you need to download from github 😛
-Some more performance improvements
Expect new updates soon due to the updater probably breaking in some sort but also because of new features i wanna implement
Controller Input Display 2.3
-Skins are now only checked in the res folder
-Improved general performance
-Settings are now handled in a much better way
-Fixed being able to open multiple settings window and exiting while there's still a setting window opened
Controller Input Display 2.2
-New contextual menu (right click to open it)
-Moved settings to a new window accessible via the context menu
Controller Input Display 2.1.5
-Modified existing skins to have something more appropriate and added new ones
-DPad is now behind the sticks
-New setting for the color of the stick line
Controller Input Display 2.1.1
-Fixed right stick not working if the setting for it was set to "Act as L and R"
-Added new values to the right stick setting and fixed the default one
Controller Input Display 2.1
-New option to have opacity of the trigger buttons change with how much you pressed it
-New option to have the trigger and shoulder buttons as separate buttons (with the new default images included)
Controller Input Display 2.0.1
-Moved res folders so that they are less confusing, added default images for DPad
-Use of wider images for DPad to allow more customization
Controller Input Display 2.0
Initial Github release of the universal input display
-Added a dpad setting
-Added a warning if bad folder (without all the required images)