Releases: RenolY2/j3dview
Releases · RenolY2/j3dview
j3dview v0.6.1.2
j3dview v0.6.1.1
Just a build of some minor commits that attempt to fix a crash in some cases related to indirect tev stages.
j3dview v0.6.1
Changelog:
- When replacing textures it is now an toggleable option whether you want to keep the original texture header or the header of the texture you are replacing it with. In options.ini,
keeporiginalheader = True
for keeping the original header andkeeporiginalheader = False
for keeping the replacement texture's header. Default isTrue
. The options file can be edited while the program is running and will take effect the next time you replace a texture if you need to change between the two options on a single model.
j3dview v0.6
Changelog:
- When doing texture replacement, the properties of the texture you are replacing are retained (example: If you are replacing a texture that has wrap mode set to CLAMP and you are replacing it with a new texture that has wrap mode set to REPEAT, the new texture will have wrap mode set to CLAMP)
- No longer crashes on models that use the texture matrix type 1 (this is the case with e.g. the Wistful Wild model in Pikmin 2)
- Changed camera movement controls: Moving Front/Back/Left/Right no longer has an effect on camera height and moving up/down no longer changes horizontal position
- Fixed an issue with the shift speedup being turned off each time you pressed a movement key while holding shift.
v0.5 - Custom model support
This release brings custom model support to j3dview and a few smaller improvements.
- Added an icon
- Shows "j3dview" in the window title so you don't forget what program you are using
- Initial size for the texture preview was increased (previously you always had to drag the widget downwards to see the texture at all)
Backend changes:
- Ported from PyQt4 to PyQt5
- Fixed an inconsistency in the generated shaders
The compiled Windows release (j3dview.zip) requires 64 bit Windows. A graphics card with OpenGL 3.3 support is also highly recommended.