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Ninja Carnage - A 8/16 bits game

Ninja Carnage was created in 2019 for a small Facebook challenge. I decided to create a game in C, on 8 bits AMSTRAD CPC. One year later I ported the game on COMMODORE 64, still in C. In the same time Clive Townsend ported the game in assembly on SPECTRUM ZX 128KB. in 2021 I ported the game in assembly on AMIGA. An ATARI ST port is on the way (not by me).

Website to download the game :

https://games.resistance.no/ninjac/

Ninja Carnage – Amstrad CPC

alt text

The game is a 2 disk side adventure game / semi-textual / Point & click / Die & retry.

Your mission, to help a Ninja kill the yakuza boss. But there are two problems. First, the Ninja is very “bad ass”. He has a very special sense of humour and he thinks you are a total loser. He is very irreverent.

The second problem is that the final boss is hidden very deep in a temple and your trip will lead you through supernatural situations.

The gameplay is die and retry, meaning that each error will lead the Ninja to death.

There are 29 levels in the game. The texts are more than 10 000 words and there are 128 different deaths for the Ninja. He got reasons to be angry.

alt text

The game is translated into 7 languages (English, German, French, Spanish, Italian, Greek and Polish).

The story is based on japanese culture, historical facts and ghost stories. The yokai are supernatural creatures in the japanese folklore. You’ll face many challenges, but I’m sure you’ll both be victorious…or not.

System: Amstrad CPC

Release Date: 23.12.2020

Code & story: C. Kohler (Oriens)

Art: C. Quetier (Ced)

Music: H. Monchatre (Tom&Jerry)

Title: Kukulcan & Ced

Cover Art: F. Gutherz (Fra)

Intro: Kukulcan & Ced

Translations: A. Pastore (Italian), C. Townsend (English), Manos Sg (Greek), H. Alarcon, MiguelSky, Robcfg, Trocoloco (Spanish), S.Böcker (German), Piotr “Sachy” Sachanowicz, Krystian “Tygrys” Włosek, Szymon “Sim1” Pszczoliński (Polish)

Coordination: O. Stokka (4pLaY)

Requirements: Amstrad CPC File-size: 2 Disk

Ninja Carnage – Commodore 64

alt text

The game is a 2 disk side adventure game / semi-textual / Point & click / Die & retry.

Your mission, to help a Ninja kill the yakuza boss. But there are two problems. First, the Ninja is very “bad ass”. He has a very special sense of humour and he thinks you are a total loser. He is very irreverent.

The second problem is that the final boss is hidden very deep in a temple and your trip will lead you through supernatural situations.

The gameplay is die and retry, meaning that each error will lead the Ninja to death.

There are 29 levels in the game. The texts are more than 10 000 words and there are 128 different deaths for the Ninja. He got reasons to be angry.

alt text

The game is translated into 7 languages (English, German, French, Spanish, Italian, Greek and Polish).

The story is based on japanese culture, historical facts and ghost stories. The yokai are supernatural creatures in the japanese folklore. You’ll face many challenges, but I’m sure you’ll both be victorious…or not.

System: Commodore 64

Release Date: 28.05.2021

Code & story: C. Kohler (Oriens)

Art: D. Vigh (Grass) based on work of C. Quetier (Ced)

Music: A. Hickman (Dya)

Title: D. Vigh (Grass)

Logo/Cover Art: F. Gutherz (Fra)

Translations: A. Pastore (Italian), C. Townsend (English), Manos Sg (Greek), H. Alarcon, MiguelSky, Robcfg, Trocoloco (Spanish), S.Böcker (German), Piotr “Sachy” Sachanowicz, Krystian “Tygrys” Włosek, Szymon “Sim1” Pszczoliński (Polish)

Coordination: O. Stokka (4pLaY)

Requirements: Commodore 64

File-size: 2 Disk

Ninja Carnage – Amiga

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  • C 53.9%
  • C++ 30.4%
  • Assembly 10.0%
  • BASIC 5.3%
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