R-PAGE (pronounced 'arpège') is a C framework meant to accelerate the creation of adventure games for the Amiga OCS/ECS range of computers. It is designed with portability in mind, speed performance being a lesser concern.
R-PAGE is brought to you by the demoscene group RESISTANCE.
- Written in C language
- AmigaOS & OS-friendly for all the access to the Amiga hardware
- Portable code, builds on SAS/C
Reportedly works on MorphOS using the built-in AmigaOS emulation layer- AMIGA OCS/ECS only (AGA is on the roadmap)
At the moment, R-PAGE is more a framework than a full feature engine. Feel free to use it as a boostrap for your own adventure project. The roadmap, however, includes a very basic adventure game to showcase the features of this framework.
You should start looking for frwk.h
- Athanor 2 by www.safargames.fr
- ShuffleP*ck adventures (work in progress title)
- Next adventure game by www.safargames.fr
- tinfl.c (Zlib compression/decompression) by Richard Geldreich
- Shrinkler 68k ASM decompression routine by Aske Simon Christensen
- nrv2s 68k ASM decompression routine by Ross
- ptreplay.library ProTracker replay library by Mattias Karlsson and Andreas Palsson
- FP_ADPCM ADPCM codec by Tobias "MastaTabs" Seiler & Christian "FlowerPower" Buchner.
R-PAGE is released under the MIT License. See license.txt.
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