- Let your players steal items from others instead of killing
- Pickpocket must hover the cursor on the victim as long as it's configured to rob him
- Manage who can rob and who cannot be robbed with bypass permission:
bypass.pickpocket
- You can set an alert for the police in the config, if pocket theft was committed
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<?xml version="1.0" encoding="utf-8"?>
<PickpocketConfiguration xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<PickpocketTime>2</PickpocketTime>
<PickpocketCooldown>30</PickpocketCooldown>
<NotifyVictimOnSuccess>false</NotifyVictimOnSuccess>
<NotifyVictimOnFail>true</NotifyVictimOnFail>
<UsePermissions>false</UsePermissions>
<NotifyPolice>false</NotifyPolice>
<PoliceGroupId>police</PoliceGroupId>
<MaxDistance>5</MaxDistance>
<UseBypass>true</UseBypass>
<MessageColor>yellow</MessageColor>
</PickpocketConfiguration>
<?xml version="1.0" encoding="utf-8"?>
<Translations xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Translation Id="SUCCESS" Value="You successfully robbed {0}" />
<Translation Id="NOTIFY_SUCCESS" Value="You were robbed by {0}!" />
<Translation Id="FAIL" Value="You failed to rob {0}" />
<Translation Id="NOTIFY_FAIL" Value="{0} tried to rob you!" />
<Translation Id="NOTHING" Value="{0} had nothing to steal!" />
<Translation Id="COOLDOWN" Value="You have to wait {0} seconds before you can pickpocket again" />
<Translation Id="NOTIFY_POLICE" Value="{0} stole {1}({2}) from {3}" />
<Translation Id="BYPASS" Value="This player cannot be robbed" />
</Translations>