A game in Godot by Joshua McLean
Developed in under 9 hours for the second half of Compo because I had a change of heart on game concept - mostly because I envisioned this one as complete whereas the first idea was heading nowhere fast.
It's a bit wonky, but I hope you'll get some fun out of it.
Deliver the cargo as quickly as possible - and as much of it as you can save.
The train slows down if it touches the track. If it's too slow, game over!
Balance weight on the train (including your own) for maximum speed.
Distance from the center matters!
What's the highest level you can reach? And the most boxes delivered?
- Move: A/D keys, arrows, d-pad, or left stick
- Jump: space, key X, gamepad bottom button
- Grab/Throw: alt, key C, gamepad left button (hold to grab - you will also auto-grab anything that falls on your head)
- Pause: Esc, Pause/Start/+
- Quit (after pausing): key Q, Back/Share/-
You can get trapped/buried under too many boxes. Try jumping or grabbing and throwing to dig your way out. Otherwise you may have to wait and hope.
Font: TODO
In loving memory of Charlie, my furry companion who left us suddenly and far too soon.
Special thanks to my wife, Kate, for being super supportive on this maddeningly difficult weekend. She continues to keep me going even when I don't think I can.