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LSystem.pde
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LSystem.pde
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//Classes related to LSystem behaviour
Package LSystem;
class LSystem {
String sentence; // The sentence (a String)
Rule[] ruleset; // The ruleset (an array of Rule objects)
int generation; // Keeping track of the generation #
// Construct an LSystem with a startin sentence and a ruleset
LSystem(String axiom, Rule[] r) {
sentence = axiom;
ruleset = r;
generation = 0;
}
// Generate the next generation
void generate() {
// An empty StringBuffer that we will fill
StringBuffer nextgen = new StringBuffer();
// For every character in the sentence
for (int i = 0; i < sentence.length(); i++) {
// What is the character
char curr = sentence.charAt(i);
// We will replace it with itself unless it matches one of our rules
String replace = "" + curr;
// Check every rule
for (int j = 0; j < ruleset.length; j++) {
char a = ruleset[j].getA();
// if we match the Rule, get the replacement String out of the Rule
if (a == curr) {
replace = ruleset[j].getB();
break;
}
}
// Append replacement String
nextgen.append(replace);
}
// Replace sentence
sentence = nextgen.toString();
// Increment generation
generation++;
}
String getSentence() {
return sentence;
}
int getGeneration() {
return generation;
}
}
class Rule {
char a;
float p = 1;
String b;
Rule(char a_){
a = a_;
}
Rule(char a_, String b_) {
a = a_;
b = b_;
p = 1;
}
Rule(char a_, float p_, String b_) {
a = a_;
b = b_;
p = p_;
}
char getA() {
return a;
}
float getP(){
return p;
}
String getB() {
return b;
}
}
class RuleRandom extends Rule{
Rule[] rules;
RuleRandom(char a_, Rule[] rules_){
super(a_);
rules = rules_;
}
@Override
String getB(){
Rule lowP = null;
float p = random(1);
String value = ""+a;
for (int i = 0; i < rules.length; i++) {
if(p < rules[i].p)
if(lowP == null || rules[i].p < lowP.p){
lowP = rules[i];
value = lowP.getB();
}
}
return value;
}
}