In the entertainment industry, the MVR file format allows programs to share data and geometry for a scene. A scene is a set of parametric objects such as fixtures, trusses, video screens, and other objects that are used in the entertainment industry.
All objects used have a persistent unique ID to track changes between the exchanging programs.
- Program A saves an MVR file containing a scene;
- Program B imports this file;
- Program B changes some parametric data in the scene;
- Program B saves an MVR containing the scene;
- Program A imports this file and applies the changes to the existing objects.
Vectorworks provide a portable library for convenience. This library helps to read and write MVR files. This allows easy implementation of the MVR file format.
The file is an uncompressed ZIP archive file containing a set of files. The files are stored in the root level within the archive without using nesting folders. There must be at least one root file and a set of other files. Their meaning is defined by the root file or other files that the root file defines. The file name of the ZIP archive can be chosen freely. The extension is:
*.mvr
Example of a typical MVR archive:
GeneralSceneDescription.xml
Custom@Fixture.gdtf
Custom@Fixture.gdtf
geo1.3ds
geo1.glb
Textr12.png
It is not allowed to create folders in this structure.
The name of the file is: GeneralSceneDescription.xml
The root file is an XML file with root node named:
GeneralSceneDescription
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
verMajor | Integer | Not Optional | Denotes the major version of the format used when saving this file. |
verMinor | Integer | Not Optional | Denotes the minor version of the format used when saving this file. |
Child Node | Allowed Count | Description |
---|---|---|
UserData | 0 or 1 | Specifies user data associated with this file. |
Scene | 1 | Defines the scene described in this file. |
Find a complete example of a file here .
This node contains a collection of user data nodes defined and used by provider applications if required.
Node name: UserData
Child Node | Allowed Count | Description |
---|---|---|
Data | 0 or many | Defines a block of user data. |
This node contains a collection of data specified by the provider application.
Node name: Data
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
provider | String | Not Optional | Specifies the name of the provider application that created this data. |
ver | String | 1 | Version information of the data as specified by the provider application. |
This node contains information about the scene.
Node name: Scene
Child Node | Allowed Count | Description |
---|---|---|
AUXData | 0 or 1 | Defines auxiliary data for the scene. |
Layers | 1 | A list of layers in the scene. |
This node contains auxiliary data for the scene node.
Node name: AUXData
Child Node | Allowed Count | Description |
---|---|---|
Symdef | 0 or any | Graphical representation that will be instanced in the scene. |
Position | 0 or any | Defines a logical group of lighting devices. |
MappingDefinition | 0 or any | Defines a input source for fixture color mapping applications. |
This node contains the graphics so the scene can refer to this, thus optimizing repetition of the geometry. The child objects are located within a local coordinate system.
Node name: Symdef
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | String | Empty | The name of the object |
The child list contains a list of the following nodes:
Child Node | Description |
---|---|
Geometry3D | The geometry of this definition that will be instanced in the scene. |
Symbol | The symbol instance that will provide a geometry of this definition. |
This node defines a logical grouping of lighting devices and trusses.
Node name: Position
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | String | Empty | The name of the object |
This node specified a input source for fixture color mapping applications.
Node name: MappingDefinition
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | name | The name of the source for the mapping. |
Child Node | Allowed Count | Description |
---|---|---|
SizeX | 1 | The size in x direction in pixels of the source. |
SizeY | 1 | The size in x direction in pixels of the source. |
Source | 1 | The video source that will be used for the Mapping. |
ScaleHandeling | 0 or 1 | How the source will be scaled to the mapping. |
<MappingDefinition name="MappingStyle for View 1" uuid="BEF95EB8-98AC-4217-B10D-FB4B83381398">
<SizeX>1920</SizeX>
<SizeY>1080</SizeY>
movie.mov
<ScaleHandeling>UpScale</ScaleHandeling>
</MappingDefinition>
This node defines a list of layers inside the scene. The layer is a container of graphical objects defining a local coordinate system.
Node name: Layers
The child list contains a list of layer nodes:
Child Node | Description |
---|---|
Layer | A layer representation. |
This node defines a layer. The layer is a spatial representation of a geometric container. The child objects are located inside a local coordinate system.
Node name: Layer
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | String | Empty | The name of the object |
Child Node | Allowed Count | Description |
---|---|---|
Matrix | 0 or 1 | The transformation matrix that defines the location and orientation of this the layer inside its global coordinate space. This effectively defines local coordinate space for the objects inside. The Matrix of the Layer is only allowed to have an elevation, but no rotation. |
ChildList | 1 | A list of graphic objects that are part of the layer. |
This node defines a generic graphical object.
Node name: SceneObject
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | String | Empty | The name of the object |
Child Node | Allowed Count | Description |
---|---|---|
Matrix | 0 or 1 | The location and orientation of the object inside the parent coordinate system. |
Geometries | 1 | A list of geometrical representation objects that are part of the object. |
This node defines logical group of objects. The child objects are located inside a local coordinate system.
Node name: GroupObject
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | String | Empty | The name of the object |
Child Node | Allowed Count | Description |
---|---|---|
Matrix | 0 or 1 | The location and orientation of the object inside the parent coordinate system. |
ChildList | 1 | A list of graphic objects that are part of the group. |
This node defines a focus point object.
Node name: FocusPoint
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | String | Empty | The name of the object |
Child Node | Allowed Count | Description |
---|---|---|
Matrix | 0 or 1 | The location and orientation of the object inside the parent coordinate system. |
Geometries | 1 | A list of geometrical representation objects that are part of the object. |
This node defines a light fixture object.
Node name: Fixture
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | String | Empty | The name of the object |
Child Node | Allowed Count | Value Type | Description |
---|---|---|---|
Matrix | 0 or 1 | The location of the object inside the parent coordinate system. | |
GDTFSpec | 1 | FileName | The name of the file containing the GDTF information for this light fixture. |
GDTFMode | 1 | String | The name of the used DMX mode. This has to match the name of a DMXMode in the GDTF file. |
Focus | 0 or 1 | UUID | A focus point reference that this lighting fixture aims at if this reference exists. |
CastShadow | 0 or 1 | Bool | Defines if a Object cast Shadows. |
Position | 0 or 1 | UUID | A position reference that this lighting fixture belongs to if this reference exists. |
FixtureID | 1 | String | The Fixture ID of the lighting fixture. This is the short name of the fixture. |
UnitNumber | 1 | Integer | The unit number of the lighting fixture in a position. |
Addresses | 1 | The container for DMX Addresses for this fixture. | |
CIEColor | 0 or 1 | CIE Color | A color assigned to a fixture. If it is not defined, there is no color for the fixture. |
FixtureTypeId | 0 or 1 | Integer | The Fixture Type ID is a value that can be used as a short name of the Fixture Type. This does not have to be unique. The default value is 0. |
CustomId | 0 or 1 | Integer | The Custom ID is a value that can be used as a short name of the Fixture Instance. This does not have to be unique. The default value is 0. |
Mappings | 0 or 1 | Mappings | The container for Mappings for this fixture. |
Gobo | 0 or 1 | Gobo | The Gobo used for the fixture. The image ressource must apply to the GDTF standard. |
Note: The fixture has no Geometries
node as geometry is defined in a
GDTF file.
An example of a node definition is shown below:
<Fixture name="Robe Robin MMX WashBeam" uuid="8BF13DD7-CBF4-415B-99E4-625FE4D2DAF6">
<Matrix>{0.158127,-0.987419,0.000000}{0.987419,0.158127,0.000000}{0.000000,0.000000,1.000000}{6020.939200,2838.588955,4978.134459}</Matrix>
<GDTFSpec>Custom@Robe Robin MMX WashBeam</GDTFSpec>
<GDTFMode>DMX Mode</GDTFMode>
<Focus>4A B1 94 62 A6 E3 4C 3B B2 5A D8 09 9F 78 17 0C</Focus>
<Position>77 BC DE 16 95 A6 47 25 9D 04 16 A0 BD 67 CD 1A</Position>
<Addresses>
<Address break="0">45</Address>
</Addresses>
<Mappings>
<Mapping linkedDef="BEF95EB8-98AC-4217-B10D-FB4B83381398">
<ux>10</ux>
<uy>10</uy>
<ox>5</ox>
<oy>5</oy>
<rz>45</rz>
</Mapping>
</Mappings>
<FixtureID></FixtureID>
<UnitNumber>0</UnitNumber>
<FixtureTypeId>0</FixtureTypeId>
<CustomId>0</CustomId>
<Color>{2.533316,-5.175210,3.699302}</Color>
<Gobo rotation="32.5">image_file_forgobo</Gobo>
</Fixture>
This node defines a Gobo.
Node name: Gobo
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
rotation | Float | 0 | The roation of the Gobo in degree. |
The node value is he Gobo used for the fixture. The image ressource must apply to the GDTF standard. Use a FileName to specify.
This node defines a group of DMX Addresses.
Node name: Addresses
The child list contains a list of the following nodes:
Child Node | Description |
---|---|
Address | One address of fixture. |
This node defines a DMX address.
Node name: Address
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
break | Integer | 0 | This is the break ident for this address. This value has to be unique for one fixture. |
Value Type |
Default Value When Missing |
Description |
---|---|---|
This is the DMX address.
|
This node defines a group of Mappings.
Node name: Mappings
The child list contains a list of the following nodes:
Child Node | Allowed Count | Description |
---|---|---|
Mappings | 0 or any | One Mapping for the fixture. |
It is only allowed to have one Mapping linked to the same MappingDefinition once per Fixture.
This node defines a Mapping.
Node name: Mapping
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
linkedDef | UUID | The unique identifier of the MappingDefinition node that will be the source of the mapping. |
Child Node | Allowed Count | Value Type | Description |
---|---|---|---|
ux | 0 or 1 | Integer | The offset in pixels in x direction from top left corner of the source that will be used for the mapped object. |
uy | 0 or 1 | Integer | The offset in pixels in y direction from top left corner of the source that will be used for the mapped object. |
ox | 0 or 1 | Integer | The size in pixels in x direction from top left of the starting point. |
oy | 0 or 1 | Integer | The size in pixels in y direction from top left of the starting point. |
rz | 0 or 1 | Float | The rotation around the middle point of the defined rectangle in degree. Positive direction is counter cock wise. |
Note: The transformation will be applied in the following order: - Translation - Rotation
This node defines a truss object.
Node name: Truss
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
name | String | Empty | The name of the object |
Child Node | Allowed Count | Value Type | Description |
---|---|---|---|
Matrix | 0 or 1 | The location of the object inside the parent coordinate system. | |
Position | 0 or 1 | UUID | A position reference that this truss belongs to if this reference exists. |
Geometries | 1 | A list of geometrical representation objects that are a part of the object. |
This node defines a video screen object.
Node name: VideoScreen
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | The unique identifier of the object. | |
name | String | Empty | The name of the object. |
Child Node | Allowed Count | Description |
---|---|---|
Matrix | 0 or 1 | The location of the object inside the parent coordinate system. |
Geometries | 1 | A list of geometrical representation objects that are a part of the object. |
Sources | 0 or 1 | A list of video input sources.. |
An example of a node definition is shown below:
<VideoScreen name="Television" uuid="BEF95EB8-98AC-4217-B10D-FB4B83381398">
<Matrix>{0.158127,-0.987419,0.000000}{0.987419,0.158127,0.000000}{0.000000,0.000000,1.000000}{6020.939200,2838.588955,4978.134459}</Matrix>
<GDTFSpec>Generic@TV</GDTFSpec>
<GDTFMode>DisplayModeWideScreen</GDTFMode>
<Addresses>
<Address break="0">45</Address>
</Addresses>
<FixtureID>25</FixtureID>
<UnitNumber>0</UnitNumber>
<FixtureTypeId>0</FixtureTypeId>
<CustomId>0</CustomId>
<Sources>
movie.mov
</Sources>
</Fixture>
This node defines a video projector object.
Node name: Projector
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | The unique identifier of the object. | |
name | String | Empty | The name of the object. |
Child Node | Allowed Count | Description |
---|---|---|
Matrix | 0 or 1 | The location of the object inside the parent coordinate system. |
Geometries | 1 | A list of geometrical representation objects that are a part of the object. |
Projections | 1 | A list of video source for Beam Geometries in the GDTF file. |
An example of a node definition is shown below:
<Projector name="Projector" uuid="BEF95EB8-98AC-4217-B10D-FB4B83381398">
<Matrix>{0.158127,-0.987419,0.000000}{0.987419,0.158127,0.000000}{0.000000,0.000000,1.000000}{6020.939200,2838.588955,4978.134459}</Matrix>
<GDTFSpec>Generic@Projector</GDTFSpec>
<GDTFMode>Projector@ThrowRatio1_7_to_2_2</GDTFMode>
<Addresses>
<Address break="0">45</Address>
</Addresses>
<FixtureID>25</FixtureID>
<UnitNumber>0</UnitNumber>
<FixtureTypeId>0</FixtureTypeId>
<CustomId>0</CustomId>
<Projections>
<Projection>movie.mov
<ScaleHandeling>UpScale</ScaleHandeling>
</Projection>
</Projections>
</Projector>
This node defines a group of Projections.
Node name: Projections
The child list contains a list of the following nodes:
Child Node | Description |
---|---|
Projection | Defines the Projection. |
This node defines a Projection.
Node name: Projection
The child list contains a list of the following nodes:
Child Node | Description |
---|---|
Source | Defines the source for the projection. |
ScaleHandeling | How the source will be scaled to the projection. |
This node defines a group of sources for VideoScreen.
Node name: Sources
The child list contains a list of the following nodes:
Child Node | Description |
---|---|
Source | One Source for the fixture. |
This node defines a Source.
Node name: Source
Attribute Name |
Attribute Value Type |
Default Value when Optional |
Description |
---|---|---|---|
linkedGeometry |
For a Display: The GDTF Geometry Type Display whose linked texture will get replaced by the source value.
|
||
type |
Defines the type of source of the media ressource that will be used. The currently defined types are: NDI, File, CITP, CaptureDevice |
Value Type |
Default Value When Missing |
Description |
---|---|---|
String |
When NDI/CITP -> Stream Name
|
This node defines how the MappingDefinition will react if the video source has not the same resolution.
Node name: ScaleHandeling
Value Type | Default Value When Missing | Description |
---|---|---|
Enum | ScaleKeepRatio | The available value are ScaleKeepRatio , ScaleIgnoreRatio , KeepSizeCenter . |
This node defines a group of graphical objects.
Node name: Geometries
The child list contains a list of the following nodes:
Child Node | Description |
---|---|
Geometry3D | The geometry of this definition that will be instanced in the scene. |
Symbol | The symbol instance that will provide a geometry of this definition. |
This node specified a symbol instance (geometry insert) of the definition geometry defined by a Symdef node.
Node name: Symbol
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
uuid | UUID | Not Optional | The unique identifier of the object. |
symdef | UUID | Not Optional | The unique identifier of the Symdef node that will be the source of geometry. |
Child Node | Allowed Count | Description |
---|---|---|
Matrix | 0 or 1 | The transformation matrix that defines the location. orientation and scale of the geometry inside the local coordinate space of the container. Considered identity when missing. |
This node provides a geometry from an external file. The type of the file is determined by the extension.
Node name: Geometry3D
Attribute Name | Attribute Value Type | Default Value when Optional | Description |
---|---|---|---|
fileName | FileName | Not Optional | The file name, including extension, of the external file in the archive. If there is no extension, it will assume that the extension is 3ds. |
Child Node | Allowed Count | Description |
---|---|---|
Matrix | 0 or 1 | The transformation matrix that defines the location, orientation and scale of the geometry inside the local coordinate space of the container. Considered identity when missing. |
This node contains a definition of a transformation matrix.
Node name: Matrix
Value Type |
Default Value When Missing |
Description |
---|---|---|
{float,float,float}{float,float,float}{float,float,float} |
{1,0,0}{0,1,0}{0,0,1}{0,0,0} |
This node contains the array for a 4x3 transform matrix.
|
This node defines a list of graphical objects.
Node name: ChildList
The child list contains a list of one of the following nodes:
Child Node | Description |
---|---|
SceneObject | A generic graphical object from the scene. |
GroupObject | A grouping object of other graphical objects inside local coordinate system. |
FocusPoint | A definition of a focus point. |
Fixture | A definition of a fixture. |
Truss | A definition of a truss. |
VideoScreen | A definition of a video screen. |
Here is a list of the available types for node or attribute values:
Value Type Name | Description |
---|---|
Integer | A signed or unsigned integer value. Uses a dash ('-') as a prefix to denote negative numbers. |
Float | A floating point numeric value. Uses a decimal point ('.') as an integer-read delimiter. |
String | Any sequence of symbols. The following symbols will be used (with their meaning in brackets) according to the XML standard: < (<), & (&), > (>), " ("), and ' (') |
UUID | XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX |
Vector | A three Float values separated by ',' defining a 3D vector's X, Y, and Z components. |
FileName | A file name defined by letters A-Z , a-z plus numbers 0-9 and the symbol '_'. The extension is defined by a list of A-Z and a-z letters delimited from the name by '.' |
CIE Color | CIE color representation xyY 1931. The Node value is: {floatx, floaty, floatY} |
This section lists all the changes that are made to MVR.
- Created the file format specification.
- Added information about the name of the archive
- Updated version attributes from the root node. We now have to integer values for this.
- The version attribute from the UserData node is now a String so it can contain any data.
- Make it clear that the SymDef can contain Symbol and Geometry3D nodes.
- Geometry3D file attribute defines the behavior if there is no extension for a file.
- Changed the matrix definition to match GDTF.
- Make it clear that a layers parent coordinate system is the global coordinate space.
- Give the option to have multiple addresses.
- Add DMX node to fixture. This can be used to define the DMX Mode for the GDTF file.
- Fixed a copy error in the Addresses Node. An Addresses Node can only contain Address Nodes.
- GDTFMode Node name now without white space.
- Added CIE Color for Fixture Node.
- Added Fixture Type ID
- Added Custom ID
- Fixed spelling mistakes.
- Updated UUID printing to match GDTF.
- Add support for Media Server and Mapping.