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Triggers.lua
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Triggers.lua
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local TYPE = CA_Criterias.TYPE
local loc = SexyLib:Localization('Classic Achievements')
local function trigger(...)
CA_Criterias:Trigger(...)
end
local function getItemIdFromLink(link)
return tonumber(link:match("\124Hitem:(%d+):"))
end
local function updateQuests()
local questsCompleted, total = GetQuestsCompleted(), 0
for questID, isCompleted in pairs(questsCompleted) do
if isCompleted then
trigger(TYPE.COMPLETE_QUEST, {questID}, 1, true)
total = total + 1
end
end
trigger(TYPE.COMPLETE_QUESTS, nil, total, true)
end
local function updateBankSlots()
local bankSlots = GetNumBankSlots()
trigger(TYPE.BANK_SLOTS, nil, bankSlots, true)
end
local function updateReputations()
local totals = {}
for factionIndex = 1, GetNumFactions() do
local name, description, standingId, bottomValue, topValue, earnedValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild, factionID = GetFactionInfo(factionIndex)
if not isHeader then
for level = 1, standingId do
trigger(TYPE.REACH_REPUTATION, {factionID, level}, 1, true)
totals[level] = (totals[level] or 0) + 1
end
end
end
for standingId, total in pairs(totals) do
trigger(TYPE.REACH_ANY_REPUTATION, {standingId}, total, true)
end
end
ClassicAchievementsProfessions = {
FIRST_AID = {1, false},
FISHING = {2, false},
COOKING = {3, false},
ENCHANTING = {4, true},
TAILORING = {5, true},
ENGINEERING = {6, true},
LEATHERWORKING = {7, true},
ALCHEMY = {8, true},
BLACKSMITHING = {9, true},
HERBALISM = {10, true},
MINING = {11, true},
SKINNING = {12, true}
}
ClassicAchievementsSkills = {
UNARMED = 13
}
for idx, data in pairs(ClassicAchievementsProfessions) do
ClassicAchievementsProfessions[idx] = {data[1], data[2], loc:Get('PROF_' .. idx)}
end
for idx, data in pairs(ClassicAchievementsSkills) do
ClassicAchievementsSkills[idx] = {data, loc:Get('SKILL_' .. idx)}
end
local function triggerProfessions(array, type)
local size = #array
if size == 0 then return end
if size == 1 then trigger(type, array, 1, true) end
table.sort(array, function(a, b) return a < b end)
for lvl = 1, array[1] do trigger(type, {lvl}, size, true) end
for i = 2, size do
if array[i - 1] ~= array[i] then
for lvl = 1, array[i] do trigger(type, {lvl}, size - i + 1, true) end
end
end
end
local function updateProfessions()
local main, secondary = {}, {}
for i = 1, GetNumSkillLines() do
local skillName, isHeader, _, points, tempPoints = GetSkillLineInfo(i)
if not isHeader then
points = min(300, points - tempPoints)
for idx, data in pairs(ClassicAchievementsProfessions) do
if data[3] == skillName then
for ps = 1, points do trigger(TYPE.REACH_PROFESSION_LEVEL, {data[1], ps}, 1, true) end
if data[2] then
main[#main + 1] = points
else
secondary[#secondary + 1] = points
end
break
end
end
for idx, data in pairs(ClassicAchievementsSkills) do
if data[2] == skillName then
for ps = 1, points do trigger(TYPE.REACH_PROFESSION_LEVEL, {data[1], ps}, 1, true) end
break
end
end
end
end
triggerProfessions(main, TYPE.REACH_MAIN_PROFESSION_LEVEL)
triggerProfessions(secondary, TYPE.REACH_SECONDARY_PROFESSION_LEVEL)
end
local function updateItemsInInventory()
local items = {}
for i = 0, NUM_BAG_SLOTS do
for j = 1, GetContainerNumSlots(i) do
local _, quantity, _, _, _, _, _, _, _, itemID = GetContainerItemInfo(i, j)
if itemID and quantity then
if not items[itemID] then items[itemID] = 0 end
items[itemID] = items[itemID] + quantity
end
end
end
for id, quantity in pairs(items) do
trigger(TYPE.OBTAIN_ITEM, {id}, quantity, true)
if id == 22589 or id == 22630 or id == 22631 or id == 22632 then
trigger(TYPE.ATIESH, nil, 1, true)
end
end
end
local function updateGear()
for idx, name in pairs(CA_Criterias.GEAR_SLOT) do
if name == 'WEAPON' then name = 'MAINHAND'
elseif name == 'FIRST_RING' then name = 'FINGER0'
elseif name == 'SECOND_RING' then name = 'FINGER1'
elseif name == 'FIRST_TRINKET' then name = 'TRINKET0'
elseif name == 'SECOND_TRINKET' then name = 'TRINKET1'
elseif name == 'CLOAK' then name = 'BACK' end
local slotID = GetInventorySlotInfo(name .. 'SLOT')
local itemLink = GetInventoryItemLink('player', slotID)
if itemLink then
local _, _, quality = GetItemInfo(itemLink)
if quality ~= nil then
if quality <= 6 then
for q = 2, quality do trigger(TYPE.GEAR_QUALITY, {idx, q}, 1, true) end
else
trigger(TYPE.GEAR_QUALITY, {idx, quality}, 1, true)
end
end
local id = getItemIdFromLink(itemLink)
if id then
trigger(TYPE.OBTAIN_ITEM, {id}, 1, true)
if id == 22589 or id == 22630 or id == 22631 or id == 22632 then
trigger(TYPE.ATIESH, nil, 1, true)
end
end
end
end
end
local AREA_COORD_ADDITION = 0.01
local updatingExploredAreas = false
local function updateExploredAreas(mapIDs)
for _, mapID in pairs(mapIDs) do
if C_Map.GetMapInfo(mapID) then
for x = 0, 1, AREA_COORD_ADDITION do
for y = 0, 1, AREA_COORD_ADDITION do
local areaIDs = C_MapExplorationInfo.GetExploredAreaIDsAtPosition(mapID, CreateVector2D(x, y))
if areaIDs then
trigger(TYPE.EXPLORE_AREA, {areaIDs[1]}, 1, true)
end
end
end
end
end
end
function ClassicAchievements_UpdateExploredAreas()
if updatingExploredAreas then return end
updatingExploredAreas = true
SexyLib:Logger('Classic Achievements'):LogInfoL('UPDATING_EXPLORED_AREAS')
local callback = function()
updatingExploredAreas = false
SexyLib:Logger('Classic Achievements'):LogInfoL('UPDATED_EXPLORED_AREAS')
end
local mapIDs = {}
for mapID = 1411, 1458 do
mapIDs[#mapIDs + 1] = mapID
if #mapIDs == 10 then
local batch = mapIDs
mapIDs = {}
local previous = callback
callback = function()
updateExploredAreas(batch)
C_Timer.After(1, previous)
end
end
end
if #mapIDs > 0 then
updateExploredAreas(mapIDs)
C_Timer.After(1, callback)
else
callback()
end
end
function ClassicAchievements_performInitialCheck()
local kills, _, maxRank = GetPVPLifetimeStats()
local _, maxRank = GetPVPRankInfo(maxRank)
trigger(TYPE.KILL_PLAYERS, nil, kills, true)
for rank = 1, maxRank do trigger(TYPE.REACH_PVP_RANK, {rank}, 1, true) end
local level = UnitLevel('player')
for lvl = 1, level do trigger(TYPE.REACH_LEVEL, {lvl}, 1, true) end
trigger(TYPE.NOT_WORKING, nil, 1, true)
updateQuests()
updateBankSlots()
updateReputations()
updateProfessions()
updateItemsInInventory()
updateGear()
CA_CompletionManager:GetLocal():RecheckAchievements()
end
C_Timer.After(5, ClassicAchievements_performInitialCheck)
local ITEM_CREATION_PATTERN = LOOT_ITEM_CREATED_SELF:gsub("%%s","%(.*%)")
local ITEM_CREATION_PATTERN_MULTIPLE = LOOT_ITEM_CREATED_SELF_MULTIPLE:gsub('%%s', '%(.*%)'):gsub('%%d', '%(%%d%+%)')
local ZONE_EXPLORED_PATTERN = ERR_ZONE_EXPLORED:gsub('%%s', '%(.*%)')
local ZONE_EXPLORED2_PATTERN = ERR_ZONE_EXPLORED_XP:gsub('%%s', '%(.*%)'):gsub('%%d', '%%d')
local DUEL_VICTORY_PATTERN = DUEL_WINNER_KNOCKOUT:gsub('%%1$s', '%(.*%)'):gsub('\1243%-4%(%%2$s%)%.', '.*')
local EMOTE_LOVE = loc:Get('EMOTE_LOVE'):gsub('%%s', '%(.*%)')
local EMOTE_PAT = loc:Get('EMOTE_PAT'):gsub('%%s', '%(.*%)')
local canGetBattlegroundsAchievement = false
local alteracID, warsongID, arathiID = 1459, 1460, 1461
local killingTracker = CA_CreatureKillingTracker
killingTracker:AddHandler(function(targetID) return true end, function(targetID)
trigger(TYPE.KILL_NPC, {targetID}, 1)
trigger(TYPE.KILL_NPCS, nil, 1)
end)
local leeroy = {}
killingTracker:AddHandler(10161, function(targetID)
local time, any = time()
for t, _ in pairs(leeroy) do
if time - t > 15 then leeroy[t] = nil end
end
leeroy[time] = (leeroy[time] or 0) + 1
local total = 0
for _, v in pairs(leeroy) do total = total + v end
if total >= 50 then
trigger(TYPE.SPECIAL, {1}, 1, true)
end
end)
local bwlDuo = {}
killingTracker:AddHandler({11981, 14601}, function(targetID)
local time = time()
bwlDuo[targetID] = time
if time - (bwlDuo[11981] or 0) <= 45 and time - (bwlDuo[14601] or 0) <= 45 then
trigger(TYPE.SPECIAL, {2}, 1, true)
end
end)
local arachnophobia = 0
killingTracker:AddHandler(15956, function(targetID)
arachnophobia = time()
end)
killingTracker:AddHandler(15952, function(targetID)
if time() - arachnophobia < 60 * 20 then trigger(TYPE.SPECIAL, {3}, 1, true) end
end)
local horsemen = {}
killingTracker:AddHandler({16062, 16063, 16064, 16065}, function(targetID)
horsemen[targetID] = time()
local timings = {}
for _, timing in pairs(horsemen) do timings[#timings + 1] = timing end
if #timings == 4 then
table.sort(timings, function(a, b) return a < b end)
if timings[2] - timings[1] <= 15 and timings[3] - timings[2] <= 15 and timings[4] - timings[3] <= 15 then
trigger(TYPE.SPECIAL, {4}, 1, true)
end
end
end)
local bossesWithMobs = {
[15956] = {16573},
[15953] = {16505, 16506}
}
local bossesWithMobsCache = {}
for bossID, mobIDs in pairs(bossesWithMobs) do
killingTracker:AddHandler(bossID, function(targetID)
if bossesWithMobsCache[bossID] == nil then trigger(TYPE.BOSS_WITHOUT_MOBS, {bossID}, 1, true) end
end)
killingTracker:AddHandler(mobIDs, function(targetID)
bossesWithMobsCache[bossID] = false
end)
end
local bossesWithAllAlives = {
[15989] = 40
}
for bossID, raidMembers in pairs(bossesWithAllAlives) do
killingTracker:AddHandler(bossID, function(targetID)
if raidMembers ~= GetNumGroupMembers() then return end
local failed = false
for i = 1, raidMembers do
if UnitIsDeadOrGhost('raid' .. i) then
failed = true
break
end
end
if not failed then trigger(TYPE.BOSS_WITH_ALL_ALIVE, {creatureID}, 1, true) end
end)
end
local previousPvPKills = GetPVPLifetimeStats()
killingTracker:AddPlayerHandler(function(targetGUID)
local kills = GetPVPLifetimeStats()
if kills == previousPvPKills then return end
trigger(TYPE.KILL_PLAYERS, nil, kills, true)
previousPvPKills = kills
local _, className, _, raceName = GetPlayerInfoByGUID(targetGUID)
trigger(TYPE.KILL_PLAYER_OF_CLASS, {string.upper(className)}, 1)
trigger(TYPE.KILL_PLAYER_OF_RACE, {string.upper(raceName)}, 1)
end)
local events = {
COMBAT_LOG_EVENT_UNFILTERED = function() killingTracker:HandleCombatEvent() end,
PLAYER_PVP_KILLS_CHANGED = function()
local kills = GetPVPLifetimeStats()
trigger(TYPE.KILL_PLAYERS, nil, kills, true)
end,
PLAYER_LEVEL_UP = function(level, healthDelta, powerDelta, numNewTalents, numNewPvpTalentSlots, strengthDelta, agilityDelta, staminaDelta, intellectDelta)
trigger(TYPE.REACH_LEVEL, {level}, 1, true)
end,
QUEST_TURNED_IN = function(questID, xpReward, moneyReward)
trigger(TYPE.LOOT_QUEST_GOLD, nil, moneyReward)
C_Timer.After(1, updateQuests)
end,
PLAYERBANKBAGSLOTS_CHANGED = function()
C_Timer.After(1, updateBankSlots)
end,
UPDATE_FACTION = function()
C_Timer.After(1, updateReputations)
end,
SKILL_LINES_CHANGED = function()
C_Timer.After(1, updateProfessions)
end,
CHAT_MSG_LOOT = function(msg, initiator, langName, channelName, playerName, flags)
if flag == 'GM' or flag == 'DEV' then return end
if not playerName then playerName = initiator end
if not playerName or playerName ~= UnitName('player') then return end
C_Timer.After(1, updateItemsInInventory)
local item, quantity = msg:match(ITEM_CREATION_PATTERN_MULTIPLE)
if not item then
item = msg:match(ITEM_CREATION_PATTERN)
if not item then return end
quantity = 1
else
quantity = tonumber(quantity)
end
local id = getItemIdFromLink(item)
if not id then return end
trigger(TYPE.CRAFT_ITEM, {id}, quantity)
end,
LOOT_OPENED = function()
if not IsFishingLoot() then return end
for slot = 1, GetNumLootItems() do
if LootSlotHasItem(slot) then
local _, _, quantity = GetLootSlotInfo(slot)
local link = GetLootSlotLink(slot)
if link then
local id = getItemIdFromLink(link)
if id then trigger(TYPE.FISH_AN_ITEM, {id}, quantity) end
end
end
end
end,
UPDATE_BATTLEFIELD_SCORE = function()
if not InActiveBattlefield() or not canGetBattlegroundsAchievement then return end
local winner = GetBattlefieldWinner()
if not winner then return end
canGetBattlegroundsAchievement = false
local mapID = C_Map.GetBestMapForUnit('player')
if mapID ~= alteracID and mapID ~= warsongID and mapID ~= arathiID then return end
local numStats, numScores = GetNumBattlefieldStats(), GetNumBattlefieldScores()
local myName = UnitName('player')
for i = 1, numScores do
local name, killingBlows, honorableKills = GetBattlefieldScore(i)
if name == myName then
local scores = {killingBlows, honorableKills}
for j = 1, numStats do
local stat = GetBattlefieldStatData(i, j)
trigger(TYPE.BATTLEFIELD_STAT, {mapID, j}, stat)
trigger(TYPE.BATTLEFIELD_STAT_MAX, {mapID, j}, stat, true)
end
for j, score in pairs(scores) do
trigger(TYPE.BATTLEFIELD_SCORE_MAX, {mapID, j}, score, true)
trigger(TYPE.BATTLEFIELDS_SCORE, {j}, score)
end
break
end
end
local seconds = GetBattlefieldInstanceRunTime() / 1000
local myFaction = UnitFactionGroup('player')
if myFaction == 'Horde' then myFaction = 0 else myFaction = 1 end
if winner == myFaction then
trigger(TYPE.BATTLEFIELD_WINS, {mapID}, 1)
if seconds ~= 0 then
if (mapID == alteracID or mapID == arathiID) and seconds <= 360 or mapID == warsongID and seconds <= 420 then
trigger(TYPE.BATTLEFIELD_FAST_WIN, {mapID})
end
end
end
if UnitLevel('player') == 60 then
trigger(TYPE.BATTLEFIELD_MAX_LEVEL_PARTICIPATION)
end
end,
UI_INFO_MESSAGE = function(type, message)
if type ~= 372 then return end
local areaName = message:match(ZONE_EXPLORED_PATTERN)
if not areaName then areaName = message:match(ZONE_EXPLORED2_PATTERN) end
if not areaName then return end
for areaID, name in pairs(AreaTableLocale) do
if name == areaName then
trigger(TYPE.EXPLORE_AREA, {areaID}, 1, true)
end
end
end,
PLAYER_EQUIPMENT_CHANGED = function()
C_Timer.After(1, updateGear)
end,
PLAYER_ENTERING_WORLD = function()
canGetBattlegroundsAchievement = true
end,
TRADE_SKILL_UPDATE = function()
local profession = GetTradeSkillLine()
for _, data in pairs(ClassicAchievementsProfessions) do
if profession == data[3] then
local total = 0
for i = 1, GetNumTradeSkills() do
local _, type = GetTradeSkillInfo(i)
if type ~= 'header' then
total = total + 1
local link = GetTradeSkillItemLink(i)
if link then
local id = getItemIdFromLink(link)
if id then trigger(TYPE.LEARN_PROFESSION_RECIPE, {data[1], id}) end
end
end
end
trigger(TYPE.LEARN_PROFESSION_RECIPES, {data[1]}, total, true)
break
end
end
end,
CHAT_MSG_SYSTEM = function(msg)
local winner = msg:match(DUEL_VICTORY_PATTERN)
if winner and UnitName('player') == winner then
trigger(TYPE.DUELS)
end
end,
CHAT_MSG_TEXT_EMOTE = function(msg)
local guid = UnitGUID('target')
if not guid then return end
local split = SexyLib:Util():Explode(UnitGUID('target'), '-')
if split[1] ~= 'Creature' or not split[6] then return end
local unitID = floor(split[6])
if unitID == 0 then return end
if msg:match(EMOTE_LOVE) then
trigger(TYPE.EMOTE, {'LOVE', unitID})
elseif msg:match(EMOTE_PAT) then
trigger(TYPE.EMOTE, {'PAT', unitID})
end
end,
PLAYER_REGEN_ENABLED = function()
bossesWithMobsCache = {}
end
}
local eventsHandler = CreateFrame('FRAME', 'ClassicAchievementsEventHandlingFrame')
eventsHandler:SetScript('OnEvent', function(self, event, ...)
events[event](...)
end)
for k, _ in pairs(events) do eventsHandler:RegisterEvent(k) end