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Mod Sound support [Feature Request] #16
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Quite sure EasyRPG has a decoder for all these formats, https://github.com/EasyRPG/Player/blob/master/src/decoder_xmp.cpp That shouldn't be hard to integrate (EasyRPG changed a bit the main audio_decoder but specific decoders should be 100% compatible with the old version lpp-vita runs on) and should add .mod support together with several other audio files format. Btw, opus and ogg are far better than mp3 in both filesize and audio quality. |
Fantastic. Thank you for the quick reply! - I will work on converting it to ogg or opus for now. - opus is a format I haven't really looked into before. I definitely will when I get home. Thank you for your work with the vita scene and lpp (I plan to look to your 3DS build following my conversion to Vita completion). I greatly appreciate all of your hard work! |
lpp-vita supports midi playing: Line 92 in 0438d01
Converting your audio from MOD to MIDI might be a good choice for you. |
Thanks for the suggestion devnoname120!. I had tried that earlier.. Unfortunately my midi talents aren't good at all.. - If I could get it to sound just like the original mod's I really would. (but they come out piano, or other), I know it's only 2 mods, so mp3 won't be too bad (temporarily). I did just try playing around with that app you linked. After spending 20 or so minutes messing around with the settings (tried the basic conversion first, to no avail), I wasn't able to get it to sound like the originals. - (Teach me to use a couple Psygnosis mod's from the Amiga days. :) ) Than you for the idea though. I appreaciate it! |
I'm converting/upgrading my older Lua PSP game to your lpp-vita library. I have some Amiga MOD files used for audio.. I have them converted to mp3 currently. The space savings for MOD files are huge in comparison.. (I don't know how to incorporate the feature)
Just a wishful request. Thank you!
Sound.openMod (has a nice ring to it, no? ;) )
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