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v0.8.2

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@tom-weiland tom-weiland released this 26 Nov 23:13
· 329 commits to main since this release

• Updated README with setup instructions and more information
• Calling Server.Start/Client.Connect will no longer cause problems if already running/connected
• Removed RUDP transport's array allocation when receiving messages
• Made Message structure transport-agnostic
• Made maxSendAttempts message-specific (so custom transports no longer need to implement this parameter in their send methods if they don't make use of it)
• Moved byte<->value conversion methods to RiptideConverter, and they can now be used anywhere (most useful for custom transports)
• Fixed Riptide being unable to find non-public methods with the MessageHandler attribute applied
• Fixed players not being cleaned up in Unity demos when getting disconnected

Full changelog: v0.8.1...v0.8.2