v0.8.2
Pre-release• Updated README with setup instructions and more information
• Calling Server.Start
/Client.Connect
will no longer cause problems if already running/connected
• Removed RUDP transport's array allocation when receiving messages
• Made Message
structure transport-agnostic
• Made maxSendAttempts
message-specific (so custom transports no longer need to implement this parameter in their send methods if they don't make use of it)
• Moved byte<->value conversion methods to RiptideConverter
, and they can now be used anywhere (most useful for custom transports)
• Fixed Riptide being unable to find non-public methods with the MessageHandler
attribute applied
• Fixed players not being cleaned up in Unity demos when getting disconnected
Full changelog: v0.8.1...v0.8.2