Realtime 2D Raytracing in Unity using Signed Distance Fields
- Realtime raytracing on average GPUs!
- Optimized with Jump Flood Voronoi algorithm for distance field calculation in O(log n)
- Screen space effect - supports all kinds of models/sprites/other effects
- Individual objects/layers can be in- or excluded
- Easy to set up & includes examples
- Allow blending RenderTextures and Light2D output
- Enable variable light texture resolutions to improve performance
- Implement nonemissive objects that still contribute to GI
- Implement subsurface scattering
- Implement Light bounces
This project is licensed under the MIT License - see the LICENSE file for details.