This repository is archived. Development migrated to https://github.com/RobotlegsJS/RobotlegsJS-Framework/blob/master/packages/phaser-ce.
Integrate RobotlegsJS framework with Phaser-CE.
You can get the latest release and the type definitions using NPM:
npm install @robotlegsjs/phaser-ce --save-prod
Or using Yarn:
yarn add @robotlegsjs/phaser-ce
From version 0.2.0
of this package, the Phaser-CE dependency was moved to peerDependencies,
allowing the final user to choose the desired version of the phaser-ce
library on each project.
The @robotlegsjs/phaser-ce
package is compatible with versions between the >=2.8.1 <3
version range of phaser-ce
library.
As example, when you would like to use the version 2.8.1
of phaser-ce
library, you can run:
npm install phaser-ce@2.8.1 reflect-metadata --save-prod
or
yarn add phaser-ce@2.8.1 reflect-metadata
Then follow the installation instructions of RobotlegsJS library to complete the setup of your project.
Dependencies
Peer Dependencies
/// <reference path="../node_modules/phaser-ce/typescript/phaser.d.ts" />
import "reflect-metadata";
import { Context, IContext, MVCSBundle } from "@robotlegsjs/core";
import { PhaserBundle, ContextStateManager } from "@robotlegsjs/phaser-ce";
import { StateKey } from "./constants/StateKey";
import { Boot } from "./states/Boot";
import { Preload } from "./states/Preload";
import { GameTitle } from "./states/GameTitle";
import { Main } from "./states/Main";
import { GameOver } from "./states/GameOver";
import { GameConfig } from "./config/GameConfig";
import { StateMediatorConfig } from "./config/StateMediatorConfig";
class Game extends Phaser.Game {
private _context: IContext;
constructor() {
super(window.innerWidth * window.devicePixelRatio, window.innerHeight * window.devicePixelRatio, Phaser.AUTO);
this._context = new Context();
this._context.install(MVCSBundle, PhaserBundle)
.configure(new ContextStateManager(this.state))
.configure(StateMediatorConfig)
.configure(GameConfig)
.initialize();
this.state.add(StateKey.BOOT, Boot, false);
this.state.add(StateKey.PRELOAD, Preload, false);
this.state.add(StateKey.GAME_TITLE, GameTitle, false);
this.state.add(StateKey.MAIN, Main, false);
this.state.add(StateKey.GAME_OVER, GameOver, false);
this.state.start(StateKey.BOOT);
}
}
new Game();
Run the following commands to run the example:
npm install
npm start
or:
yarn install
yarn start
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