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FPSRobo

Simple Turret Shooting Game (FPS)

#AboutTheProject

This is a hobby project made during 8 hours

The project's primary focus is to create a FPS game. The player is controlling a turret, the enemies keep spawning some distance away. They start moving from cover to cover towards the player position. If enemies have reached the player enough times, the game is over. In the end, the player should get a score.

The important keys are

1. Level Design

2. Turret (script, UI, logic)

3. Enemy (script, AI, UI)

4. Non-enemy destroyable items

5. Player Info UI (scores, waves, rouns, killcount, lives, etc.)

6. Menus (death screen, restart screen, opening scene)

#AboutAssets

All assets (graphics, sound, and music) are downloaded free from the websites providing free assets.

#FurtherContributionsAndCurrentBugs

  • Improving Level Composition
  • Improving turret UI
  • Enemy AI improvemnt
  • Adding additional screens
  • Code Polish

#RunTheGame

A build still needs to be created. Feel free to run the project Unity.