The goal of the game is to free the kingdom of Vivaldi from the villains.
The game features several game locations:
- desert
- snow kingdom
- jungle
- night location
- forest
The game provides training. The game has a guide that tells about the history of the Kingdom of Vivaldi and the upcoming difficulties that the player has to go through. The player has a limited number of lives, in the store you can buy extra lives and improve the power of impact.
The game was developed in the Unity development environment using the C# programming language.
This project presents the following types of game mechanics:
- theory of cascading information supply
- amplification
- limiting factors, etc.
The game implemented character animation, sound, weather conditions.