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As the title says, I have a couple of bugs to report and a couple of questions and requests as well.
BUG: The Bearing field doesn't seem to have a textbox attached to it. I looked at the source HTML for the sheet and it seems to be there, but I can't seem to find any way to fill it in. Even trying to do it directly through the "Attributes & Abilities" tab (by manually entering what should be the field name for Bearing, based on the character sheet source HTML) doesn't seem to work.
QUESTION: Do those fields (Points per Turn, Max Blood and Max Trait) do anything or are they just informative?
REQUEST: Would it be possible to change the sheet to have them be calculated automatically based on the Generation Background (and have the number of Blood Pool checkboxes adjusted accordingly)?
QUESTION: Is there a particular reason why there are so many Extra Bruised Health levels? I can only think of one thing that adds Bruised levels -- the Huge Size Merit -- and it's only 1 level at that.
QUESTION: Why are there so many icons on item buttons (after pressing the Modify button)? Clicking the button always seems to do just one thing (remove the item).
For this GIF:
BUG: Adding items to the "Main Dice Pools" list adds blank items to the "Combat Dice Pools" list, and removing those empty items from the latter list removes their "equivalent" items from the former (and vice-versa).
FYI, I'd be willing to give it a try to implement my requests/suggestions above... I just don't exactly know how to go about doing that. 🙂
Please let me know if I can clarify anything any further. Thanks!
The text was updated successfully, but these errors were encountered:
I'm not the sheet author, but I had worked on the sheet a little bit... so I hope I can give a little info here:
To #2: they're completely informative. To have them calculated you would have to "hard code" the Generation Background in, or refer to the field on the top of the page. To remove additional checkboxes is either a little tricky (and didn't work for me) or a LOT of work (I think in a forums post somebody computed it would be some hundred lines of messy code just for this single feature)
To #3: I have no Idea and I asked this question myself. There are splats with abilities that can grant you a lot of additional health levels.
Regarding the "linking" between the main dice pools and combat dice pools: This can be solved if you're just renaming the repeating section of the combat dice pools. They accidently have the same names.
I should have fixed some of these issues, but when I worked on it, I wasn't familiar with GitHub and I'm not sure If I still have my old data.
As the title says, I have a couple of bugs to report and a couple of questions and requests as well.
REQUEST: Would it be possible to change the sheet to have them be calculated automatically based on the Generation Background (and have the number of Blood Pool checkboxes adjusted accordingly)?
For this GIF:
FYI, I'd be willing to give it a try to implement my requests/suggestions above... I just don't exactly know how to go about doing that. 🙂
Please let me know if I can clarify anything any further. Thanks!
The text was updated successfully, but these errors were encountered: