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Doom: Rename "Lethal pellet of a point-blank SSG" gameplay option to …
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…"SSG gibs enemies"

A more understandable name
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Dasperal committed May 16, 2024
1 parent 61201be commit 99a1dc2
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions src/doom/m_menu.c
Original file line number Diff line number Diff line change
Expand Up @@ -1357,7 +1357,7 @@ static MenuItem_t Gameplay4Items[] = {
I_SWITCH("Collision physics:", "abpbrf cnjkryjdtybq:", M_RD_Change_ImprovedCollision), // Физика столкновений
I_SWITCH("Walk over and under monsters:", "Gthtvtotybt gjl*yfl vjycnhfvb:", M_RD_Change_WalkOverUnder), // Перемещение над/под монстрами
I_SWITCH("Corpses sliding from the ledges:", "Nhegs cgjkpf.n c djpdsitybq:", M_RD_Change_Torque), // Трупы сползают с возвышений
I_SWITCH("Lethal pellet of a point-blank SSG:", "ldecndjkrf hfphsdftn dhfujd:", M_RD_Change_SSGBlast), // Двустволка разрывает врагов
I_SWITCH("SSG gibs enemies:", "ldecndjkrf hfphsdftn dhfujd:", M_RD_Change_SSGBlast), // Двустволка разрывает врагов
I_SWITCH("Items are tossed when dropped:", "Gjl,hfcsdfnm dsgfdibt ghtlvtns:", M_RD_Change_TossDrop), // Подбрасывать выпавшие предметы
I_LRFUNC("Floating powerups amplitude:", "gjrfxbdfybt cath-fhntafrnjd:", M_RD_Change_FloatPowerups), // Покачивание сфер-артефактов
I_LRFUNC("Weapon attack alignment:", "jhe;bt ghb cnhtkm,t:", M_RD_Change_Bobbing), // Оружие при стрельбе
Expand Down Expand Up @@ -4806,14 +4806,14 @@ static void M_RD_Draw_Gameplay_4(void)
torque && !netgame ? CR_GREEN : CR_DARKRED);
}

// Lethal pellet of a point-blank SSG
// SSG gibs enemies
if (strict_mode)
{
RD_M_DrawTextSmallENG("N/A", 287 + wide_delta, 65, CR_DARKRED);
RD_M_DrawTextSmallENG("N/A", 153 + wide_delta, 65, CR_DARKRED);
}
else
{
RD_M_DrawTextSmallENG(ssg_blast_enemies ? RD_ON : RD_OFF, 287 + wide_delta, 65,
RD_M_DrawTextSmallENG(ssg_blast_enemies ? RD_ON : RD_OFF, 153 + wide_delta, 65,
ssg_blast_enemies && !netgame ? CR_GREEN : CR_DARKRED);
}

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