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Scaleform.h
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Scaleform.h
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#pragma once
#include "DevTools.h"
namespace CATHODE::Scaleform
{
/*
namespace Callback::GameMenu
{
void __fastcall hLoadLevel(void* _this, void* _EDX, char* level_name);
typedef void(__thiscall* tLoadLevel)(void*, char*);
inline auto LoadLevel = reinterpret_cast<tLoadLevel>(DEVTOOLS_RELATIVE_ADDRESS(0x004139c0));
}
namespace UI
{
void __fastcall hLoadLevelUnknownFunc1(int param_1);
typedef void(__fastcall* tLoadLevelUnknownFunc1)(int);
inline auto LoadLevelUnknownFunc1 = reinterpret_cast<tLoadLevelUnknownFunc1>(DEVTOOLS_RELATIVE_ADDRESS(0x003bcd40));
unsigned __fastcall hLoadLevelUnknownFunc2(void* _this, void* _EDX, char* level_name);
typedef unsigned(__thiscall* tLoadLevelUnknownFunc2)(void*, char*);
inline auto LoadLevelUnknownFunc2 = reinterpret_cast<tLoadLevelUnknownFunc2>(DEVTOOLS_RELATIVE_ADDRESS(0x003a86c0));
void __fastcall hDispatchRequestToNodeHandler(void* _this, void* _EDX, unsigned* param_1);
typedef void(__thiscall* tDispatchRequestToNodeHandler)(void*, unsigned*);
inline auto DispatchRequestToNodeHandler = reinterpret_cast<tDispatchRequestToNodeHandler>(DEVTOOLS_RELATIVE_ADDRESS(0x005c8bd0));
}
*/
}