Smol-16 is a fantasy game console, inspired by Pico-8. It is not made by laxaloffle. However, it's not a clone, but more or a "decendant". If the Pico-8 is the NES, then the Smol-16 is like the SNES.
While the Pico-8 had more of a I could do this in a week sort of philosophy, the Smol-16 is a I can make a full game sort of philosophy.
Smol-16 is in early development! Be wary about using it (though do contribute and watch it's progress!)
- 256 x 224 pixel display (SNES resolution)
- 256 color palette (BGR-15 programmable)]
- 256 sprites on screen, 8x8 tiles, 4bpp (16 colors)
- Program code is in Lua, no token limits
- 8 channel sound, sampled at 48khz
- A Lua standard library, editable by the user.
- Treat it like editing the Microcode on a N64. It's to get as much performance as possible out of the machine
- Color 0 is transparent for sprite operations, but black. (Color 16 is also black)
- Allow multiple sprites edited at once
- Finish Text Input