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Releases: SAM-tak/BlenderGameRig

v1.7.0

16 Nov 14:03
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Support Blender 4.0

  • remove bone layer handling and change to handle bone collection instead.
  • no longer support 3.6 or before

v1.6.4

09 Nov 00:47
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Fix other generation failure

  • Fix failuer when no ik stretch and root / pole vector ik only

v1.6.3

08 Nov 12:09
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Fix generate rig failure

  • Fix generate failure if 'Allow IK Stretch' is off
  • Fix generate failure of 'Paw' rig

v1.6.2

08 Sep 09:54
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Fix limb stretch bug

  • 'IK Stretch' 0.0 means no stretch literaly
  • 'FK Limb Follow' means inverted. 1.0 means relative parent rotation.

v1.6.0

21 Aug 10:14
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  • Improve limb rig
    • Better IK stretching
      • Stretch 0.0 no longer makes any scaling literaly
    • To be able to blend IK result between Pole Mode 0.0 - 1.0
    • To be able to snap IK Pole Vector to FK
  • Fix some bugs
    • Fix Unity Mechanim rig's wrong 'FK Limb Follow' behaviour

Supports blender 3.1 or newer and library overridable

29 Jun 10:19
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  • Supports blender 3.1 or newer
  • Supports library overridable for properties
  • Add UE5 Mannequin rig template

fix rig generation failure

27 Apr 02:44
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fix fail to generate/regenerate rig when metarig has custom properties.

Full Changelog: v1.4.0...v1.4.1

support blender 3.0.0

21 Dec 13:53
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Download this.

Change Log

Followed the changes in the Blender 3.0 Python API.
It works for now.

Known issues

  • After generating a rig, some functions such as FK2IK Snap do not work unless you save and reopen the file.

Ver 1.3.1

27 Jun 11:01
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Avoiding to abort rig generation on Blender 2.93

Ver 1.3.0

22 Jun 17:40
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fix error on blender 2.93.0.
follow blender api changes.