Add rigid bodies and joints (Rigid Body Constraints) aligned on specified bones easily.
- Blender 2.80+
- Download zip file from release page.
- Install & activate this Add-on.
- Select some bones in "pose mode".
- Execute actions from Menu "Pose → Gen Rigid Bodies".
- Edit parameter on properties panel.
- Placement : Pose mode / Pose menu → Gen Rigid Bodies
- Add Passives
Craete passive rigid body objects aligned to selected bones. - Add Actives
Craete active rigid body objects aligned to selected bones. - Add Joints
Create rigid body constraint objects on selected bones only. - Add Actives & Joints
Craete rigid body objects and constraint objects on selected bone tree.
- Add Passives
- Placement : Object mode / Object menu → Gen Rigid Bodies
- Reparent Orphan Track Object
Parent selected object that has 'tr.' prefix with coresponding rigid body object. It is useful after unparent 'tr.' prefix object temporary to tweak a rigid body position. - Repair Corresponding
If selected 'tr.' prefix-named objects have 'rb.' prefix-named one and the parent object has non-corresponding name, rename it. - Connect Rigidbody Constraint
Set selected objects' first element of 'Objects' paratemter in rigid body constraint settings to active object.
- Reparent Orphan Track Object
- PASSIVE
OFF to Active type. - animated
ON to transform with armature. - Add Pole Object
Add "PASSIVE" rigid bones to root bone's parent in automatic.
default is off.
- Go back to head of timeline before you execute.
- Reset pose before you execute.