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Move.cs
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Move.cs
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/*
* This file is part of wordfeud-csharp.
*
* Wordfeud-csharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* Wordfeud-csharp is distributed in the hopes that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with wordfeud-csharp. If not, see
* <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json.Linq;
namespace Wordfeud.Client
{
public class Move
{
public enum MoveType
{
Move,
Swap,
Pass
}
public List<Tile> Tiles { get; set; }
public short Points { get; set; }
private MoveType _type;
public MoveType Type
{
get { return _type; }
set { _type = value; }
}
public Player Player { get; set; }
public string Word { get; set; }
public Move(JToken token, IEnumerable<Player> players)
{
Tiles = new List<Tile>();
foreach (JToken tileToken in token["move"]) { Tiles.Add(new Tile(tileToken)); }
Points = token["points"].Value<short>();
Enum.TryParse(token["move_type"].Value<string>(), true, out _type);
Player = players.First(player => player.ID == token["user_id"].Value<uint>());
Word = token["main_word"].Value<string>();
}
}
}