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Tile.cs
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Tile.cs
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/*
* This file is part of wordfeud-csharp.
*
* Wordfeud-csharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* Wordfeud-csharp is distributed in the hopes that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with wordfeud-csharp. If not, see
* <http://www.gnu.org/licenses/>.
*/
using Newtonsoft.Json.Linq;
namespace Wordfeud.Client
{
public class Tile
{
private char _letter = ' ';
public char Letter
{
get { return _letter; }
set { _letter = value; }
}
public byte X { get; set; }
public byte Y { get; set; }
public byte Value { get; set; }
public bool Blank { get; set; }
public TileType Type { get; set; }
internal Tile() { }
internal Tile(JToken token)
{
X = token[0].Value<byte>();
Y = token[1].Value<byte>();
Letter = token[2].Value<char>();
Blank = token[3].Value<bool>();
}
public enum TileType
{
Normal = 0,
DoubleLetter = 1,
TripleLetter = 2,
DoubleWord = 3,
TripleWord = 4
}
}
}