This site provides some in-depth guides for map and mode developments on Starcraft II. Most of the guides here elaborate on working with the plain text data formats used by Starcraft II, along with some other complex parts of the Galaxy Editor. The tools and references here ease the developments.
Drop a line over the Issues section if you intend to contribute. Then we either add you to the team or include your guides with full credit.
First, you should read the getting started document here.
Then, you might want to head over the tutorials.
The following is a list of maps that have been opensourced:
- SC2plusSCBW by abrahamYG
- Cerebrates by Alzarath
- CNMCrystalWars by Alzarath
- Crash-RPG by Alzarath
- Night of the Dead by ArcanePariah
- NOTD 2 by ArcanePariah
- RTC2017 by ArcanePariah
- Starcraft-2-Data-Wizards by ArcanePariah
- Starcraft2WebDataDisplay by ArcanePariah
- FinalHour by Arkandos
- the_arcadia by B-Reif
- benchmarker by benchmarker
- Atlas by C132
- Island-Wars by Dragoneles
- SC2-UA3 by DrSuperGood
- Heroes-of-Mighty-and-Magic-and-the-Storm by flzzyf
- KeoAI by Kieldro
- SC2BW by maverck
- SC2-Game.SC2Map by Nero-Claudius
- Heroes by nongnoobjung
- SWAT_Port by NSEnigma
- Starcraft2 by RG350DXZ
- EnfosSC2 by rjohn06
- Mods by SeitanKT
- plaxtony by Talv
- andromeda by vladfi1
- PokemonSC2 by vladfi1
- AnyBotAI by waynchi
- sc2-medivac by waynchi
- thethingrevivalremade.SC2Map by willuwontu
- Power Towers by Strilanc
Take a look at how can you contribute.