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Flame.tscn
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Flame.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://fire_particle.png" type="Texture" id=1]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.00636943, 0.171975, 0.757962, 0.993631 )
colors = PoolColorArray( 0, 0, 0, 1, 0.992157, 0.980392, 0.247059, 1, 0.828125, 0.410878, 0.00646973, 1, 0.4375, 0.102539, 0, 1, 0, 0, 0, 1 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="Curve" id=3]
_data = [ Vector2( 0.00719008, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.5968 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=4]
curve = SubResource( 3 )
[sub_resource type="ParticlesMaterial" id=5]
emission_shape = 1
emission_sphere_radius = 0.03
spread = 48.67
gravity = Vector3( 0, 3.3, 0 )
angle = 360.0
angle_random = 1.0
scale = 0.17
scale_random = 0.2
scale_curve = SubResource( 4 )
color_ramp = SubResource( 2 )
[sub_resource type="SpatialMaterial" id=6]
flags_transparent = true
flags_unshaded = true
vertex_color_use_as_albedo = true
params_blend_mode = 1
params_cull_mode = 2
params_depth_draw_mode = 2
params_line_width = 0.1
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_color = Color( 1, 0.87451, 0.831373, 0.866667 )
albedo_texture = ExtResource( 1 )
proximity_fade_enable = true
proximity_fade_distance = 0.1
[sub_resource type="QuadMesh" id=7]
material = SubResource( 6 )
[node name="Particles" type="Particles"]
amount = 50
lifetime = 0.48
visibility_aabb = AABB( -0.638966, -0.658597, -0.876024, 1.27793, 2.24786, 1.75205 )
process_material = SubResource( 5 )
draw_pass_1 = SubResource( 7 )
[node name="OmniLight" type="OmniLight" parent="."]
light_color = Color( 1, 0.705882, 0.396078, 1 )
light_energy = 5.0
shadow_enabled = true
omni_range = 26.6
omni_attenuation = 10.5561