game_shared: trace: fixed calculations bug in SetupTrace #676
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name: nightly-builds | |
on: | |
push: | |
paths-ignore: | |
- 'documentation/**' | |
jobs: | |
build-windows: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
include: | |
- os: windows-latest | |
cmake_preset: ci-windows-x86 | |
build_conf: Debug | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Create build environment | |
# Some projects don't allow in-source building, so create a separate build directory | |
# We'll use this as our working directory for all subsequent commands | |
run: cmake -E make_directory ${{github.workspace}}/build | |
- name: Configure CMake | |
# Use a bash shell so we can use the same syntax for environment variable | |
# access regardless of the host operating system | |
shell: bash | |
working-directory: ${{github.workspace}}/build | |
# Note the current convention is to use the -S and -B options here to specify source | |
# and build directories, but this is only available with CMake 3.13 and higher. | |
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12 | |
run: cmake $GITHUB_WORKSPACE --preset ${{ matrix.cmake_preset }} -DCMAKE_BUILD_TYPE=${{ matrix.build_conf }} | |
- name: Build | |
working-directory: ${{github.workspace}}/build | |
shell: bash | |
# Execute the build. You can specify a specific target with "--target <NAME>" | |
run: cmake --build . --config ${{ matrix.build_conf }} --parallel 8 | |
- name: Prepare artifacts | |
run: | | |
mkdir publish\ | |
mkdir publish\primext | |
mkdir publish\primext\bin | |
mkdir publish\primext\devkit | |
move build\${{ matrix.build_conf }}\* publish\ | |
move game_dir\* publish\primext | |
- name: Upload artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: Windows | |
path: | | |
publish/* | |
build-linux: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
include: | |
- os: ubuntu-22.04 | |
cmake_preset: ci-linux-x64 | |
build_conf: Debug | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Create build environment | |
# Some projects don't allow in-source building, so create a separate build directory | |
# We'll use this as our working directory for all subsequent commands | |
run: cmake -E make_directory ${{github.workspace}}/build | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install gcc-multilib g++-multilib cmake ninja-build | |
sudo apt-get install qtbase5-dev | |
- name: Configure CMake | |
# Use a bash shell so we can use the same syntax for environment variable | |
# access regardless of the host operating system | |
shell: bash | |
working-directory: ${{github.workspace}}/build | |
# Note the current convention is to use the -S and -B options here to specify source | |
# and build directories, but this is only available with CMake 3.13 and higher. | |
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12 | |
run: cmake $GITHUB_WORKSPACE --preset ${{ matrix.cmake_preset }} -DCMAKE_BUILD_TYPE=${{ matrix.build_conf }} | |
- name: Build | |
working-directory: ${{github.workspace}}/build | |
shell: bash | |
# Execute the build. You can specify a specific target with "--target <NAME>" | |
run: cmake --build . --config ${{ matrix.build_conf }} --parallel 8 | |
- name: Prepare artifacts | |
run: | | |
mkdir publish/ | |
mkdir publish/primext | |
mkdir publish/primext/bin | |
mkdir publish/primext/devkit | |
cp -r build/${{ matrix.build_conf }}/primext/* publish/primext/ | |
cp build/${{ matrix.build_conf }}/primext_run publish/ | |
cp -r game_dir/* publish/primext | |
- name: Upload artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: Linux | |
path: | | |
publish/* | |
build-android: | |
runs-on: ubuntu-latest | |
strategy: | |
matrix: | |
conf: [Debug] | |
env: | |
BUILD_TYPE: ${{ matrix.conf }} | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Setup Java | |
uses: actions/setup-java@v3.6.0 | |
with: | |
distribution: 'microsoft' | |
java-version: '11' | |
- name: Setup Android SDK | |
uses: android-actions/setup-android@v2 | |
- name: Build | |
run: chmod +x ./gradlew && ./gradlew assembleDebug | |
working-directory: android | |
- name: Prepare artifacts | |
run: | | |
mkdir publish/ | |
mkdir publish/primext | |
mkdir publish/primext/bin | |
mkdir publish/primext/devkit | |
cp android/app/build/outputs/apk/debug/app-debug.apk publish/primext-debug.apk | |
cp -r game_dir/* publish/primext | |
- name: Upload artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: Android | |
path: | | |
publish/* | |
release: | |
name: release-builds | |
runs-on: ubuntu-latest | |
needs: [build-windows, build-linux] | |
if: ${{ always() && github.ref == 'refs/heads/master' }} | |
steps: | |
- name: Fetch artifacts | |
uses: actions/download-artifact@v3.0.1 | |
- name: Remove old release | |
uses: dev-drprasad/delete-tag-and-release@v0.2.1 | |
with: | |
delete_release: true | |
tag_name: continious | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- name: Repackage binaries and allow GitHub to process removed release for few seconds | |
continue-on-error: true | |
run: | | |
cd Windows | |
zip -r ../PrimeXT-Windows-x86.zip * | |
cd ../Linux | |
tar -czvf ../PrimeXT-Linux-i386.tar.gz * | |
#cd ../Android | |
#zip -r ../PrimeXT-Android.zip * | |
sleep 20s | |
- name: Upload new release | |
uses: softprops/action-gh-release@v0.1.15 | |
with: | |
token: ${{ secrets.GITHUB_TOKEN }} | |
files: PrimeXT-* | |
tag_name: continious | |
draft: false | |
prerelease: true | |
name: PrimeXT Continuous Build |